Current MobyGoal: On our way to 3,500 documented Amiga games!

Mike Bareham

Game Credits


LEGO Harry Potter: Years 5-7 (2011)   (Additional Design)
LEGO Pirates of the Caribbean: The Video Game (2011)   (Lead Design Team)
Bedlam 2: Absolute Bedlam (1997)   (Game Design)
Carmageddon (1997)   (Frontend Concept & Art)
Bedlam (1996)   (Game Design)


Bedlam 2: Absolute Bedlam (1997)   (Script)


Aliens vs Predator (2010)   (Additional Art)
Rogue Warrior (2009)   (Art)
Call of Duty: World at War - Final Fronts (2008)   (Art Team)
Star Wars: Battlefront - Renegade Squadron (2007)   (Art)
Richard Burns Rally (2004)   (Additional Gizmondo Artwork)
Looney Tunes: Back in Action (2003)   (Lead Artist)
Robot Wars: Extreme Destruction (2002)   (Art)
UEFA Euro 2000 (2000)   (Front End Artist)
Boarder Zone (1999)   (Artists)
Bedlam 2: Absolute Bedlam (1997)   (Artwork)
Carmageddon (1997)   (Artwork)
Bedlam (1996)   (Artwork)
Radius (1987)   (Original Graphics)

Creative Services

Bedlam 2: Absolute Bedlam (1997)   (Manual)


NeverDead (2012)   (Rebellion would like to thank:)
Rise 2: Resurrection (1996)   (Thanks To Mirage Personnel)

Developer Biography

Mike started in the industry in 198, doing sprite work and some design on a shoot-em-up for the Commodore 64. This was followed by a couple more projects before he took a break from the industry to do some freelance commercial work. He came back into the games industry in 1994 working for Mirage Technologies. Mike took a shared role over many projects, as his passion for art design were equal. Mike successfully ran the art department at Mirage for 3 years before moving in 1998. He can adapt to 2D or 3D when needed and is also a good animator. Mike also likes to be involved in concepts and has a keen eye for visual effects. He joined Warthog early 2002.

Last updated: Jul 17, 2005