Mike Bareham

Game Credits


LEGO Star Wars: The Force Awakens (2016)   (Senior Level Construction Designers)
LEGO City: Undercover (2013)   (Designers)
LEGO City Undercover: The Chase Begins (2013)   (Lead Design)
LEGO Harry Potter: Years 5-7 (2011)   (Additional Design)
LEGO Pirates of the Caribbean: The Video Game (2011)   (Lead Design Team)
LEGO Star Wars III: The Clone Wars (2011)   (Lead Designers)
Carmageddon 2: Carpocalypse Now (1999)   (Frontend Concept & Art)
Bedlam 2: Absolute Bedlam (1997)   (Game Design)
Bedlam (1996)   (Game Design)


The LEGO Ninjago Movie Video Game (2017)   (Senior Game Scripter)


LEGO City Undercover: The Chase Begins (2013)   (Story by)
Bedlam 2: Absolute Bedlam (1997)   (Script)


Aliens vs Predator (2010)   (Additional Art)
Dick Marcinko: Rogue Warrior (2009)   (Art)
Call of Duty: World at War - Final Fronts (2008)   (Art Team)
Star Wars: Battlefront - Renegade Squadron (2007)   (Art)
Richard Burns Rally (2005)   (Additional Gizmondo Artwork)
Looney Tunes: Back in Action (2003)   (Lead Artist)
Robot Wars: Extreme Destruction (2002)   (Art)
Nicktoons Racing (2001)   (Overlays Pickups and Special Effects)
UEFA Euro 2000 (2000)   (Front End Artist)
Boarder Zone (1999)   (Artists)
Carmageddon 2: Carpocalypse Now (1999)   (Artwork)
Bedlam 2: Absolute Bedlam (1997)   (Artwork)
Bedlam (1996)   (Artwork)
Radius (1987)   (Graphics by)

Creative Services

Bedlam 2: Absolute Bedlam (1997)   (Manual)


NeverDead (2012)   (Rebellion would like to thank:)
Rise 2: Resurrection (1996)   (Thanks To Mirage Personnel)

Developer Biography

Mike started in the industry in 198, doing sprite work and some design on a shoot-em-up for the Commodore 64. This was followed by a couple more projects before he took a break from the industry to do some freelance commercial work. He came back into the games industry in 1994 working for Mirage Technologies. Mike took a shared role over many projects, as his passion for art design were equal. Mike successfully ran the art department at Mirage for 3 years before moving in 1998. He can adapt to 2D or 3D when needed and is also a good animator. Mike also likes to be involved in concepts and has a keen eye for visual effects. He joined Warthog early 2002.

Last updated: Jul 17, 2005