Mike BarehamDeveloper BIO
Mike started in the industry in 198, doing sprite work and some design on a shoot-em-up for the Commodore 64. This was followed by a couple more projects before he took a break from the industry to do some freelance commercial work. He came back into the games industry in 1994 working for
Mirage Technologies. Mike took a shared role over many projects, as his passion for art design were equal. Mike successfully ran the art department at Mirage for 3 years before moving in 1998. He can adapt to 2D or 3D when needed and is also a good animator. Mike also likes to be involved in concepts and has a keen eye for visual effects. He joined
Warthog early 2002.
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Games CreditedCall of Duty: World at War - Final Fronts (2008), Activision Publishing, Inc.
Star Wars Battlefront: Renegade Squadron (2007), LucasArts
Richard Burns Rally (2005), Gizmondo Games
Looney Tunes: Back in Action (2003), Electronic Arts, Inc.
Robot Wars 2: Extreme Destruction (2002), BBC Multimedia
Carmageddon (2000), Titus France SA
UEFA Euro 2000 (2000), Electronic Arts, Inc.
Boarder Zone (1999), Infogrames Europe SA
Bedlam (1996), GT Interactive Software Corp.
Resurrection: Rise 2 (1996), Acclaim Entertainment, Inc.
Radius (1987), Players Software