|Lunar Explorer (2006)||(Project Manager)|
|Black Penguin (1999)||(Thanks to the inventors of Q*Bert for giving the author the inspiration for this game)|
|Revolution X (1994)||(Design)|
|Spyro: Enter the Dragonfly (2002)||(Project Coordinator/Senior Engineer)|
|Disney’s Activity Centre: Tarzan (1999)||(Title Engineers)|
|Disney's Story Studio: Disney's Mulan (1998)||(Title Engineers)|
|Revolution X (1994)||(Design and Software)|
|Terminator 2: Judgment Day (1991)||(Program)|
|Joust 2: Survival Of The Fittest (1986)||(Programmed by)|
|WWF WrestleMania (1995)||(Artwork Tools)|
|Cruis'n USA (1994)||(Art Tools)|
|Mortal Kombat 3 (1995)||(Many Thanks Go to)|
|NBA Jam Tournament Edition (1994)||(Special Thanks)|
|Mortal Kombat II (1993)||(Special Thanks to)|
|NBA Jam (1993)||(Special Thanks)|
|Mortal Kombat (1992)||(Special Thanks To)|
|Q*Bert 3 (1992)||(Hats off to the original Q*Bert Arcade Design Team)|
Warren Davis was hired by D. Gottlieb & Co. in Chicago in 1982, where he designed and programmed the original Q*bert arcade game. He followed up that success with a laserdisc game titled Us vs. Them, which blended arcade action with live action filmed story scenes.
At Williams Entertainment Inc., he programmed Joust 2 and later developed the video digitization system which allowed video footage of live actors to be integrated into a game. This was used on all of Williams/Midway's arcade games of the late 1980's and 1990's (including Narc, High Impact Football, Mortal Kombat, NBA Jam, and Terminator 2 among others). He was a co-designer and programmer of the Terminator 2 arcade game, as well as Revolution X featuring Aerosmith.
In 1996, Warren moved to California and worked for Disney Interactive and later Disney Imagineering, in their VR Studio. He was the project leader for the PS2 / Game Cube console game, Spyro: Enter the Dragonfly, and worked on a prototype for an unreleased console game before joining VirtueArts, Inc. in 2004.
Last updated: Aug 21, 2009