Warren DavisDeveloper BIO
Warren Davis was hired by
D. Gottlieb & Co. in Chicago in 1982, where he designed and programmed the original Q*bert arcade game. He followed up that success with a laserdisc game titled
Us vs. Them, which blended arcade action with live action filmed story scenes.
At
Williams Entertainment Inc., he programmed Joust 2 and later developed the video digitization system which allowed video footage of live actors to be integrated into a game. This was used on all of Williams/
Midway's arcade games of the late 1980's and 1990's (including Narc, High Impact Football, Mortal Kombat, NBA Jam, and Terminator 2 among others). He was a co-designer and programmer of the Terminator 2 arcade game, as well as Revolution X featuring Aerosmith.
In 1996, Warren moved to California and worked for
Disney Interactive and later
Disney Imagineering, in their VR Studio. He was the project leader for the PS2 / Game Cube console game, Spyro: Enter the Dragonfly, and worked on a prototype for an unreleased console game before joining VirtueArts, Inc. in 2004.
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Games CreditedLunar Explorer (2006), Lunar Explorer LLC
Spyro: Enter the Dragonfly (2002), Universal Interactive Inc.
Black Penguin (2001),
Revolution X (1995), Acclaim Entertainment, Inc.
Mortal Kombat (1993), Acclaim Entertainment, Inc.
Q*Bert 3 (1992), NTVIC