Hiroyuki Itou

Also Known As

  • Hiroyuki Ito
  • H. Ito

Game Credits


Kingdom Hearts Unchained χ (2016)   (Co-Director)
Kingdom Hearts: Re:coded (2010)   (Co-Directors)
Final Fantasy IX (2000)   (Directed by)
Final Fantasy III (1994)   (Supervisors)


The World Ends with You: Solo Remix (2012)   (Co-Director)
Final Fantasy IV: The Complete Collection (2011)   (Battle Designers)
Final Fantasy IV: The After Years (2009)   (Battle Design)
Kingdom Hearts: 358/2 Days (2009)   (Lead Planner: Missions)
Final Fantasy IV (2007)   (Battle Design)
Final Fantasy XII (2006)   (Directors)
Final Fantasy: Anthology - European Edition (2002)   (Battle Design)
Final Fantasy Chronicles (2001)   (Battle Design)
Final Fantasy: Anthology (1999)   (Battle Plan)
Final Fantasy VIII (1999)   (Battle System Designer)
Final Fantasy Tactics (1997)   (Game Designed by)
Chrono Trigger (1995)   (Event Plan)
Final Fantasy III (1994)   (Director)
Final Fantasy II (1991)   (Battle Design)
Rad Racer II (1990)   (Game Design)
The Final Fantasy Legend (1989)   (Cartography)
Square no Tom Sawyer (1989)   (Planning)


Final Fantasy V Advance (2006)   (Battle Plan)
Final Fantasy VIII (1999)   (Battle System Designer (Square Co., Ltd.))
Final Fantasy V (1992)   (Battle Plan)


The Final Fantasy Legend (1989)   (Scenario)


The Final Fantasy Legend (1989)   (Card Graphics)


Final Fantasy III (2006)   (Sound Effects)
Final Fantasy III (1990)   (Sound Effect)


Final Fantasy IV (2007)   (Battle Supervisor)
Final Fantasy III (1994)   (Supervisors)


Murdered: Soul Suspect (2014)   (Special Thanks)
Dissidia 012 [duodecim] Final Fantasy (2011)   (Special Thanks)
Gyromancer (2009)   (Special Thanks)
Super Mario RPG: Legend of the Seven Stars (1996)   (Extra Special Thanks)
Final Fantasy III (1990)   (Special Thanks To)


Final Fantasy V Advance (2006)   (Supervisors)

Developer Biography

Hiroyuki Itou (伊藤 裕之) is a Japanese game designer who is best known for his work on the Final Fantasy series. He is responsible for creating some of the most influential gameplay elements of the series, as well as directing and designing some of the installments. He was the director of Final Fantasy VI (1994), Final Fantasy IX (2000), and Final Fantasy XII (2006).

His most famous invention is the ATB (active time battle) combat system, which he designed for Final Fantasy IV (1991) after watching Formula One racing and coming up with the idea of speed attributes for characters that affected their turns. Other notable elements he introduced include ability points (AP) that allow characters to gradually learn new abilities, various enhancements to the Job system, as well as the seamless exploration and battles in Final Fantasy XII.

According to Itou himself, his design philosophy places customization and gameplay variety over event scenes and storytelling. He believes that the gameplay system he designed for Final Fantasy XII was an important contribution to the development of the Japanese RPG genre.

Last updated: May 16, 2012