Mark Jackson

Game Credits

Programming/Engineering

007: Legends (2012)   (Core Technology)
GoldenEye 007: Reloaded (2011)   (Core Technology)
Rio (2011)   (Core Technology)
GoldenEye 007 (2010)   (Core Technology)
Dead Space: Extraction (2009)   (Core Technology)
Ice Age: Dawn of the Dinosaurs (2009)   (Core Tech)
Disney Pirates of the Caribbean: At World's End (2007)   (Graphical Research)
Ice Age 2: The Meltdown (2006)   (Tools Team)
 

Art/Graphics

Homefront: The Revolution (2016)   (Technical Animation Lead)
Athens 2004 (2004)   (Animation)
Spyro: A Hero's Tail (2004)   (Animation)
007: Nightfire (2002)   (Cinematics)
Vanishing Point (2000)   (Animation (uncredited))
Rush Hour (1997)   (End Sequence Renders)
 

Video/Cinematics

007: Nightfire (2002)   (Cinematic)
 

Thanks

Predator: Concrete Jungle (2005)   (Eurocom Special Thanks)
 

Other

Crysis 3 (2013)   (Nottingham Developers)
Ryse: Son of Rome (2013)   (Crytek Nottingham Developers)
 


Developer Biography

  • TVG Post Production / Graffiti Post: FX Animator and Compositor (1990 - 1995)
  • Clockwork Games: Cut-scene Animator (1996 - September 2001)
  • Eurocom Developments: Lead Technical Supervisor (October 2001 - October 2012)
  • Crytek: Technical Animation Director (October 2012 - August 2014)
  • Red9Consultancy: CEO & Technical Director (since August 2014)
  • Deep Silver Dambuster Studios: Technical Animator Director (since August 2014)

Last updated: Jan 02, 2016