What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Nick McGee

Game Credits

Design

CSR Classics (2013)   (Design)
CSR Racing (2012)   (Design)
Split/Second (2010)   (Design Team)
Pure (2008)   (Lead Vehicle Designer)
ATV Offroad Fury: Blazin' Trails (2005)   (Design)
ATV Offroad Fury 3 (2004)   (Design)
Re-Volt (1999)   (Level / Scenario Design)
Forsaken (1998)   (Level / Scenario Design)
The Fantastic Four (1997)   (Level / Scenario Design)
 

Quality Assurance

Bubble Bobble also featuring Rainbow Islands (1996)   (QA Testing)
Die Hard Trilogy (1996)   (Quality Assurance)
Batman Forever (1995)   (Q.A. Team)
Batman Forever (1995)   (Q.A. Team)
FIFA Soccer 96 (1995)   (QA)
FIFA Soccer 96 (1995)   (Probe Q.A.)
Judge Dredd (1995)   (Q.A. Team)
Jelly Boy (1994)   (Probe Q.A.)
NHL 95 (1994)   (Testing)
The Pagemaster (1994)   (QA Technicians)
Primal Rage (1994)   (QA engineers)
Stargate (1994)   (Quality Assurance)
Mortal Kombat II (1993)   (QA Engineers )
 

Thanks

Ed, Edd n Eddy: Jawbreakers! (2003)   (Extra Special Thanks)
 


Developer Biography

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