|Dozer (1994)||(Level Design)|
|Hydrophobia (2010)||(Lead AI Programmer)|
|Tom Clancy's Rainbow Six: Vegas (2006)||(AI Programmers)|
|Pac-Man: Adventures in Time (2000)||(Programming)|
|Mobil 1 Rally Championship (1999)||(Programmers)|
|LEGO Technic Cybermaster (1998)||(Programmers)|
John's game programming career began in 1987 with 2 ZX Spectrum conversions: Bone Cruncher and an experimental version of Paradroid.
After 5 years in the business programming sector, John moved back into game development in 1997 when he joined EuroPress. After that he joined Creative Asylum Limited as their Lead Programmer in 1998. He held that position until the company closed in 2003.
Last updated: Oct 29, 2007