John ReynoldsDeveloper BIO
John's game programming career began in 1987 with 2 ZX Spectrum conversions:
Bone Cruncher and an experimental version of
Paradroid.
After 5 years in the business programming sector, John moved back into game development in 1997 when he joined
EuroPress. After that he joined
Creative Asylum Limited as their Lead Programmer in 1998. He held that position until the company closed in 2003.
Websites
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Games Credited
- BioShock 2 (2010), 2K Games, Inc.
- Up (2009), THQ Inc.
- Wall-E (2008), THQ Inc.
- The Golden Compass (2007), SEGA Europe Ltd.
- Ratatouille (2007), THQ Inc.
- Full Spectrum Warrior: Ten Hammers (2006), THQ Inc.
- Tom Clancy's Rainbow Six: Vegas (2006), Ubisoft, Inc.
- Spider-Man 2 (2004), Activision Publishing, Inc.
- Spider-Man 2: The Game (2004), Activision Publishing, Inc.
- Pac-Man: Adventures in Time (2000), Hasbro Interactive Ltd.
- Mobil 1 Rally Championship (1999), Actualize Ltd.
- LEGO Technic Cybermaster (1998), Lego Group, The
- Return to Zork (1993), Activision, Inc.