|Assassin's Creed IV: Black Flag (2013)||(Level Designers)|
|SOCOM 4: U.S. Navy SEALs (2011)||(Additional Design)|
|Kung Fu Panda (2008)||(Additional Design)|
|Peter Jackson's King Kong: The Official Game ... (2005)||(Level-Designers (Kong Levels))|
|Galleon (2004)||(Level Designer)|
|XS (1996)||(Graphics / Artwork)|
|Gender Wars (1996)||(Testing)|
|Ryse: Son of Rome - Legendary Edition (2014)||(Special Thanks)|
|Ryse: Son of Rome (2013)||(Special Thanks)|
This is Harry, a designer in the video games industry. He was born in 1978 and has been working in the industry since 1996. He has experienced many aspects of the video game development processes during this time, from QA testing, level artist and designer. His most recent finished project was Peter Jackson's King Kong: The Official Game of the Movie where he took on the role of senior level designer.
He has always been fascinated by video games and the video games industry and originally wanted to write music for video games. However, he seemed to have a knack for learning tools like 3D Studio and so, that's where he ended up heading. He's never looked back and loves taking an idea and realising it as a design and eventually a real, playable part of a game. What a great feeling to finally see that game on a shelf!
Last updated: Mar 24, 2006
relaxing whilst working on King Kong (august 2005)