Also Known As
- Dan Dunham
|StarCraft II: Legacy of the Void (2015)||(Lead Online Platform Engineer)|
|The Elder Scrolls Online (2014)||(Technical Director)|
|Fallout 3 (2008)||(Additional Programming)|
|Dark Age of Camelot: Darkness Rising (2005)||(Programming Team)|
|Dark Age of Camelot: Epic Edition (2005)||(Lead Programmer)|
|Dark Age of Camelot: Catacombs (2004)||(Lead Client Programmer)|
|Dark Age of Camelot: Platinum Edition (2004)||(Lead Client Programmer)|
|Dark Age of Camelot: Trials of Atlantis (2003)||(Lead Client Programmer)|
|Dark Age of Camelot: Shrouded Isles (2002)||(Interface and Graphics)|
|Overwatch (2016)||(Additional Blizzard Contributions)|
Dan's first job in the game industry was doing freelance work on the Final Fantasy VII strategy guide at 17, though his first real development job was at Electronic Arts working on Knockout Kings.
After a series of game development companies, he landed at Mythic Entertainment and became entrenched in MMOs. He was the Lead Programmer on Dark Age of Camelot and Lead Client Programmer on Warhammer Online.
After a brief period working on Fallout 3, Dan helped start ZeniMax Online as Technical Director.
Last updated: May 29, 2009