|Mass Effect: Andromeda (2017)||(Multiplayer & Online Programmers)|
|Mass Effect: Andromeda - Apex HQ (2017)||(Multiplayer and Online Programming)|
|Gears of War 4 (2016)||(Lead Online Engineer)|
|Gears of War: Ultimate Edition (2015)||(Additional Software Engineering)|
|Dragon Age: Inquisition (2014)||(Additional Programming)|
|Battlefield 4 (2013)||(Software Engineers)|
|Battlefield 4: China Rising (2013)||(Software Engineers)|
|Diablo III (2012)||(Gameplay Programmers)|
|Dante's Inferno (2010)||(Additional Engineering)|
|Dead Space (2008)||(Gameplay Engineering)|
|The Spiderwick Chronicles (2008)||(Engineering)|
|Middle-earth: Shadow of War (2017)||(Special Thanks)|
Clayton currently (as of 2016) can be found at Microsoft working in the Xbox Advanced Technology Group.
He has contributed gameplay and online systems engineering to many titles, including Dead Space, Diablo, Dragon Age: Inquisition, and the Gears of War series.
Clayton is an active member of the IGDA and AI Game Programmers Guild, and when not coding things, can be found home brewing beer in the Pacific Northwest.
Last updated: Oct 13, 2016