|Battlefield 4 (2013)||(Software Engineers)|
|Diablo III (2012)||(Gameplay Programmers)|
|Dante's Inferno (2010)||(Additional Engineering)|
|Dead Space (2008)||(Gameplay Engineering)|
|The Spiderwick Chronicles (2008)||(Engineering)|
Clayton got his start in the industry working at Stormfront Studios as a gameplay engineer on The Spiderwick Chronicles. After Stormfront's closure, he moved over to EA Redwood Shores (Visceral Games) working on Dead Space as a gameplay/AI engineer. He continued in this role for Dante's Inferno until his departure in 2009 to Blizzard to begin work on the Diablo franchise. Clayton is currently at BioWare working on an upcoming Mass Effect title.
Clayton is an active member of the IGDA and AI Game Programmers Guild.
Last updated: Dec 26, 2013