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Clayton Vaught

Game Credits


Gears of War: Ultimate Edition (2015)   (Additional Software Engineering)
Dragon Age: Inquisition (2014)   (Additional Programming)
Battlefield 4 (2013)   (Software Engineers)
Battlefield 4: China Rising (2013)   (Software Engineers)
Diablo III (2012)   (Gameplay Programmers)
Dante's Inferno (2010)   (Additional Engineering)
Dead Space (2008)   (Gameplay Engineering)
The Spiderwick Chronicles (2008)   (Engineering)

Quality Assurance

Spaceteam (2012)   (Testers)

Developer Biography

Clayton got his start in the industry working at Stormfront Studios as a gameplay engineer on The Spiderwick Chronicles. After Stormfront's closure, he moved over to EA Redwood Shores (Visceral Games) working on Dead Space as a gameplay/AI engineer. He continued in this role for Dante's Inferno until his departure in 2009 to Blizzard to begin work on the Diablo franchise as a Online Systems programmers. Clayton is currently at Microsoft working on the Gears of War franchise.

Clayton is an active member of the IGDA and AI Game Programmers Guild.

Last updated: Nov 26, 2014