Slippy DouglasDeveloper BIO
Slipp Douglas Thompson (also credited as “Slippy Douglas”) began his video game career like many, growing up with video games and tinkering with game development tools throughout his teens. Things got serious in 2005 with the beta version of the Unity Game Engine 1.0. At the end of his college career, he worked with fellow student
Da Vis Linder to present a research poster “Video Game Design Using New-Age Development Tools & Techniques” at the National Conference for Undergraduate Research 2007. The accompanying game prototype was, of course, developed in Unity.
In 2007, Slipp moved to the west coast and joined
Griptonite Games, which is a division of
Foundation 9 Entertainment (the largest independent game developer world-wide). He worked primarily as a gameplay and high-level engine code programmer on four titles for Nintendo DS and one title for the iPhone OS, having the opportunity to learn from gameplay programming veterans such as
Taron Millet (Minebot Arena, The Legend of Spyro: The Eternal Night GBA) and
Jason Emery (Tyrian, Mystery Case Files: MillionHeir). Many of the game-level systems he developed and specialized on (e.g. optimized-for-DS physics, dynamic camera movement, and visual effects systems) have gone into projects following the ones he worked on (six DS titles to date by his knowledge), with a couple of those titles mentioning him in the Special Thanks.
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