What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Johan Hoglund

Game Credits

Programming/Engineering

Battlefield 4 (2013)   (Lead Platform Engineer)
Need for Speed: Rivals (2013)   (Lead BI Platform Engineer)
Need for Speed: World (2010)   (Engineering Leads)
Need for Speed: Undercover (2008)   (Additional Programming)
 

Thanks

Plants vs. Zombies: Garden Warfare (2014)   (PopCap HD Special Thanks)
 


Developer Biography

There is no biography on file for this developer.