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Paul Murphy

Game Credits

Production

Pirates! Gold (1993)   (Project Management)
Global Conquest (1992)   (Producers)
Sea Rogue (1992)   (Associate Producer)
 

Design

Sid Meier's Civilization IV: Beyond the Sword (2007)   (Designer)
Sid Meier's Civilization IV: Warlords (2006)   (Designers)
Sid Meier's Pirates! (2004)   (Additional Design)
Sid Meier's Civilization III: Conquests (2003)   (Design)
Icebreaker (1995)   (Level Designed by)
Pirates! Gold (1993)   (Pirates! Gold Sega Design Lead)
 

Writers

Sid Meier's Civilization V (2010)   (Writers)
Sid Meier's Civilization: Revolution (2009)   (Writers)
Sid Meier's Civilization: Revolution (2008)   (Writers)
Sid Meier's Civilization: Revolution (2008)   (Writers)
Sid Meier's Civilization IV: Beyond the Sword (2007)   (Manual and Lead Writer)
Sid Meier's Civilization IV: Warlords (2006)   (Writers)
Sid Meier's Railroads! (2006)   (Writers)
Sid Meier's Civilization IV (2005)   (Lead Writer)
Sid Meier's Pirates! (2004)   (Writers)
Sid Meier's Civilization III (Gold Edition) (2003)   (Writers)
Sid Meier's Civilization III (2001)   (Diplomacy Dialogues and Editing)
Sid Meier's Civilization III (Limited Edition) (2001)   (Writers)
Command H.Q. (1990)   (Technical Supplement Editing)
 

Quality Assurance

Sid Meier's Civilization (1991)   (Additional Playtesting)
 

Creative Services

Sid Meier's Civilization IV: Colonization (2008)   (Manual)
Sid Meier's Civilization IV: Warlords (2006)   (Manual)
Sid Meier's Railroads! (2006)   (Manual Editor)
Sid Meier's Pirates! (2004)   (Manual, Strategy Guide and Piratopedia Writing)
Icebreaker (1995)   (Manual Written by)
Pirates! Gold (1993)   (Manual Text)
Task Force 1942 (1992)   (Manual Editing)
Sid Meier's Civilization (1991)   (Editors)
 

Support

CivCity: Rome (2006)   (Production Consultants)
 

Thanks

Sid Meier's Civilization III: Conquests (2003)   (Firaxians)
 


Developer Biography

An industry veteran since 1984, Paul was a design consultant for two years before coming to Firaxis full-time in 2003. He left the company in July 2010 and is now a Senior Game Designer at Zynga Games.

Paul has designed games for virtually every medium imaginable − paper roleplaying games, paper board-games, miniatures games, live-action roleplaying games, video games, online games, and CD-based computer games.

Pre-Firaxis, Paul worked at Victory Games, West End Games, Games Workshop, MicroProse, Magnet Interactive Studios, and America Online. At AOL, Paul was Director of Programming for the Games Channel.

Computer Game Credits: Pirates! Gold; Pirates! Gold for Sega; Civilization; Sea Rogue; Task Force 1942; Icebreaker; Wings over Europe; MetaSquares; Slingo!; Warcraft; Magestorm; Splatterball; Chess; (plus dozens of additional titles published while he was AOL Games' Director of Programming); Sid Meier's Civilization III; Sid Meier's Pirates!; Sid Meier's Pirates! for Xbox; Sid Meier's Civilization IV. Paper and Board Game Credits: Too many to list, but including Ambush! Purple Heart; James Bond RPG supplements; Paranoia 2nd Edition RPG rules and supplements; Ghostbusters RPG rules and supplements, Star Wars RPG rules and supplements, Star Wars: Assault on Hoth; Star Wars Miniatures Battles; Warcraft supplements; Space Hulk.

Last updated: Aug 14, 2010