New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Yannick Gerber

Game Credits

Design

Assassin's Creed IV: Black Flag (2013)   (Lead Programmer User Interface)
Largo Winch: Empire Under Threat (2002)   (Info-Design)
Rayman 2: The Great Escape (1999)   (InfoDesign)
 

Programming/Engineering

Assassin's Creed III (2012)   (Lead Presentation Programmer)
Assassin's Creed III (2012)   (Lead Presentation Programmer)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Lead Presentation Programmer Ubisoft Annecy)
Assassin's Creed: Revelations (2011)   (Lead Presentation Programmer)
Driver: San Francisco (2011)   (Engineers/UI)
Assassin's Creed II (2009)   (Generalist Programmer Ubisoft Anncey)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Gameplay Programmers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Programmers)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Programmers)
Largo Winch: Empire Under Threat (2002)   (AI Scripts)
 

Art/Graphics

Assassin's Creed: Brotherhood (2010)   (Assistant Technical Team Leads)
 


Developer Biography

There is no biography on file for this developer.