Philippe Vimont

Game Credits


Beyond Good & Evil (2003)   (3D Research)
Rayman 2: The Great Escape (1999)   (3D Research)


Assassin's Creed: Unity - Dead Kings (2015)   (Mocam Creator)
Assassin's Creed: Rogue (2014)   (Mocam Creator)
Watch_Dogs (2014)   (Mocam Creator)
Assassin's Creed IV: Black Flag (2013)   (Mocam Creator)
Far Cry 3: Blood Dragon (2013)   (Mocam Creator)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Programmers)
ZombiU (2012)   (Engine Programmers)
Rayman Origins (2011)   (Animation System Creation & Programming)
Rayman Raving Rabbids (2006)   (Original "Jade" Game Engine)
Peter Jackson's King Kong: The Official Game ... (2005)   (Lead Platforms & SFX Programmer)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Programmers)
Beyond Good & Evil (2003)   (Jade Engine & Tools Developers)
POD (1997)   (Programming)
POD: Planet of Death (Limitierte Edition) (1997)   (Programming)


For Honor (2017)   (Mocam Creator)
Tom Clancy's Ghost Recon: Wildlands (2017)   (Mocam Creator)
Far Cry: Primal (2016)   (Mocam Creator)
Steep (2016)   (Mocam Creator)
Watch_Dogs 2 (2016)   (Mocam Creator)
Assassin's Creed: Syndicate (2015)   (Mocam Creator)
Tom Clancy's Rainbow Six: Siege (2015)   (Mocam Creator)
Assassin's Creed: Unity (2014)   (Mocam Creator)
Far Cry 4 (2014)   (Mocam Creator)
Assassin's Creed IV: Black Flag (2013)   (Mocam Creator)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Mocam Creator)
Assassin's Creed III (2012)   (Mocam Creator)
Far Cry 3 (2012)   (Mocam Creator)
Beyond Good & Evil (2003)   (Technical Consultant)


Beyond Good & Evil (2003)   (Technical Consultant)


The Adventures of Tintin: The Game (2011)   (Special Thanks)
Michael Jackson: The Experience (2010)   (
Rayman 3: Hoodlum Havoc (2003)   (Special Thanks to)

Developer Biography

There is no biography on file for this developer.