John Jones-Steele

Also Known As

  • John Jones Steele
  • J. Jones-Steele

Game Credits

Business

REALPLAY Golf (2007)   (Management)
Ball Breakers (2000)   (Management)
 

Production

Dance Factory (2006)   (Managing Directors)
 

Design

Spirit of Speed 1937 (1999)   (Design)
Subbuteo (1990)   (Directors)
Mordon's Quest (1985)   ((c))
 

Programming/Engineering

Dance:UK XL Lite (2005)   (Lead Programmer)
Dance:UK: eXtra Trax (2004)   (Additional Programming)
Dance:UK (2003)   (Programming)
Wreckless: The Yakuza Missions (2002)   (Lead Programmers)
Ball Breakers (2000)   (PC Programming)
Driver (2000)   (Programmers)
Spirit of Speed 1937 (1999)   (Programming Direction)
Championship Manager 2 (1995)   (Additional Programming)
Speedball 2: Brutal Deluxe (1995)   (Additional Code)
Alfred Chicken (1993)   (CD32 / A1200 versions adapted by)
Intelligent Strategy Games 10 (1993)   (GUI)
Championship Manager (1992)   (Programming)
D/Generation (1992)   (Programming)
Ultima VI: The False Prophet (1992)   (Conversion by)
'Nam 1965-1975 (1991)   (Coder)
World Championship Boxing Manager (1991)   (Archimedes Conversion 1991)
Subbuteo (1990)   (16-bit Program by)
Scapeghost (1989)   (Systems:)
Alien Syndrome (1988)   (Coding)
BMX Simulator (1988)   (Coding)
Garfield: Big, Fat, Hairy Deal (1988)   (Amiga coding)
Ingrid's Back! (1988)   (Systems)
Lancelot (1988)   (Systems)
Tetris (1988)   (Atari ST Version programmed by)
Time and Magik: The Trilogy (1988)   (Program)
Gnome Ranger (1987)   (Versions)
Knight Orc (1987)   (Adventure System)
Mordon's Quest (1985)   ((c))
Adventure 1 (1984)   (By)
Mazeman (1982)   (By)
 

Art/Graphics

D/Generation (1992)   (Additional Graphics)
 

Other

Impossible Mission (2008)   (Broadsword Interactive)
 


Developer Biography

John Jones-Steele spent 12 years working in the Computer Unit at the University College of Wales, Aberystwyth and obtained a B.A. during that time. For the last 5 of those years, he was also running Abersoft part-time writing various programs for the Spectrum, C64 etc. In 1985 he left to write software full-time.

Below is a list of games he was responsible for before joining Broadsword Interactive:

Last updated: Feb 22, 2011