|Today I Die (2009)||(Critical feedback from)|
|Bars of Black and White (2009)||(Created by)|
|Exploit (2009)||(Developed by)|
|How to Raise a Dragon (2009)||(Created by)|
|Silent Conversation (2009)||(Game created by)|
|The Majesty of Colors (2008)||(Developed by)|
|Necropolis (2008)||(Game by)|
|A House in California (2010)||(Thanks to alpha testers)|
|Don't Look Back (2009)||(Special Thanks)|
|The Infinite Ocean (2004)||(Special thanks to)|
Gregory Weir is an American independent developer known for making short, artistic flash games. He also produces an irregular podcast about game design and has written for GameSetWatch.
Last updated: Feb 21, 2011
Gregory Weir (2009)
- Ludus Novus -- personal website
- Gregory Weir Interview | Whose Fault Is That: Interviews -- A 2009 interview about some of his games.