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Michael Milan

Game Credits


Dragon Age II (2011)   (In-Game Animators)
Dragon Age II (BioWare Signature Edition) (2011)   (In-Game Animators)
Dragon Age II: Legacy (2011)   (In-Game Animators)
Dragon Age II: Mark of the Assassin (2011)   (In-Game Animators)
Dragon Age: Origins - Awakening (2010)   (In-Game Animators)
Dragon Age: Origins - The Golems of Amgarrak (2010)   (In-Game Animator)
Dragon Age: Origins (2009)   (In-Game Animators)
Dragon Age: Origins - The Stone Prisoner (2009)   (In-Game Animator)
Dragon Age: Origins - Warden's Keep (2009)   (In-Game Animators)

Quality Assurance

Cultures: Die Saga (2003)   (QA)
Cultures (2000)   (Quality Assurance (German))
Mercedes-Benz Truck Racing (2000)   (Quality Assurance)
Dark Secrets of Africa (1999)   (Qualitätssicherung)
Sinistar Unleashed (1999)   (Quality Assurance)
Star Wars: Episode I - Racer (1999)   (Quality Assurance)
Star Wars: Episode I - The Phantom Menace (1999)   (QA)
Star Wars: X-Wing Alliance (1999)   (Tester)
Blaze & Blade: Eternal Quest (1998)   (QA)
Castrol Honda Superbike World Champions (1998)   (Quality Assurance)
Metalizer (1998)   (Testers)
Tender Loving Care (1998)   (Qualitätssicherung)
The Curse of Monkey Island (1997)   (Qualitätssicherung)
D.O.G: Fight For Your Life (1997)   (Testers)
Gamebox 2: 50 Spiele (1997)   (Quality Assurance)
Outlaws (1997)   (Qualitätssicherung)
Star Wars: Jedi Knight - Dark Forces II (1997)   (Quality Assurance)
Star Wars: X-Wing Vs. TIE Fighter (1997)   (Quality Assurance)
Star Wars: X-Wing Vs. TIE Fighter - Balance of Pow... (1997)   (Quality Assurance)
The Tone Rebellion (1997)   (Quality Assurance)
Afterlife (1996)   (Quality Assurance)
Tiny Toon Adventures: The Great Beanstalk (1996)   (Quality Assurance)


Star Wars: Force Commander (2000)   (Playtesting)
Indiana Jones and the Infernal Machine (1999)   (Quality Assurance)
Grim Fandango (1998)   (Quality Assurance)
Indiana Jones and his Desktop Adventures (1996)   (Test Lead)

Developer Biography

Michael Milan worked as a Quality Assurance Manager for Softgold / THQ between 1996 and 2000 and was responsible for localisation testing for licensees and general bug testing for internal and external development teams. Other tasks included product evaluation and hardware compatibility checks. In 2001 he left THQ and the game industry to pursue a freelance career as IT consultant and Web page designer. At the end of 2002 he left the business altogether and works now as Marketing Manager and sales clerk for All American Trains in Kaarst / Germany, an importer and dealer for North American Model railroads.

Last updated: Apr 01, 2004