Alex Schwartz

Game Credits

Business

Dyscourse (2015)   (Chief Scientist)
 

Production

Dyscourse (2015)   (Janitor)
 

Design

Dyscourse (2015)   (Designer)
Art Game Without Art (2008)   (Game by)
 

Programming/Engineering

Snuggle Truck (2011)   (Developers)
 

Quality Assurance

Britney Spears: American Dream (2016)   (QA Tester)
 

Other

Mushroom 11 (2015)   (Special Contribution)
 


Developer Biography

Part game programmer, part artist, and a whole lot of generalist, Alex Schwartz shows his passion for creation in many forms. As a WPI '09 game development graduate, Alex has since worked a full development cycle on a multi-platform AAA console title as Technical Artist in addition to creating two original iPhone games with a third in the oven. <-- from his 2010 speaker bio at Columbia College

Last updated: Nov 27, 2010