|Mini Ninjas (2009)||(Studio Management)|
|The Wild (2006)||(Studio President)|
|Hitman: Absolution (2012)||(Development Director)|
|Kane & Lynch 2: Dog Days (2010)||(Production Directors)|
|Future Tactics: The Uprising (2004)||(Executive Producer)|
|S3: Silent Storm - Sentinels (2004)||(Executive Producer)|
|SpellForce: The Breath of Winter (2004)||(Executive Producer)|
|Wildlife Park: Wild Creatures (2004)||(Executive Producer)|
|Enclave (2003)||(Development Director)|
|John Romero's Daikatana (2000)||(Eidos UK Producer)|
|Thief II: The Metal Age (2000)||(Executive Producer)|
|Thief: Gold (1999)||(Executive Producer)|
|Dominion: Storm Over Gift 3 (1998)||(Producer)|
|Thief: The Dark Project (1998)||(Producer)|
|Marathon Infinity (1996)||(Product Assistance)|
|Damage Incorporated (1998)||(Network Level Design)|
|Marathon 2: Durandal (1996)||(Scenario Conversion)|
|Marathon Infinity (1996)||(Network Maps)|
|Myth: The Fallen Lords (1997)||(Tools)|
|Marathon Infinity (1996)||(Quality Assurance)|
|Dominion: Storm Over Gift 3 (1998)||(German Localisation)|
|Marathon Infinity (1996)||(Forge Documentation)|
|Jagged Alliance: Flashback (2014)||(Kickstarter Credit List)|
|Disney's Herbie: Rescue Rally (2007)||(Special Thanks to)|
|TimeSplitters (2000)||(Special Thanks To)|
|Official Formula One Racing (1999)||(Eidos Interactive)|
|Abuse (1996)||(Damage & Spin)|
Jonas Eneroth entered the games industry from a rather different background in investment banking, leveraging years of hobbyist games development experience into a level design role at the original Chicago location of Bungie. This role grew to encompass production, tools and business development aspects.
In due course Jonas moved back to London and joined Eidos Interactive as their first Executive Producer. In that role he oversaw the origination of the Hitman franchise as well as working on titles such as Deus Ex, Thief and Timesplitters.
Jonas Eneroth is also a co-founder of Wired Realms, an expert group focused on MMO and games business consulting, and he has held senior positions at Climax' London studio as well as other development and product origination consulting roles at both executive and board level.
He is now Development Director at the Eidos owned studio Io Interactive.
Last updated: May 20, 2008