Jonas EnerothDeveloper BIO
Jonas Eneroth entered the games industry from a rather different background in investment banking, leveraging years of hobbyist games development experience into a level design role at the original Chicago location of
Bungie. This role grew to encompass production, tools and business development aspects.
In due course Jonas moved back to London and joined Eidos Interactive as their first Executive Producer. In that role he oversaw the origination of the Hitman franchise as well as working on titles such as Deus Ex, Thief and Timesplitters.
Jonas Eneroth is also a co-founder of
Wired Realms, an expert group focused on MMO and games business consulting, and he has held senior positions at
Climax' London studio as well as other development and product origination consulting roles at both executive and board level.
He is now Development Director at the Eidos owned studio
Io Interactive.
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Games CreditedMini Ninjas (2009), Eidos Interactive Ltd.
Future Tactics: The Uprising (2004), Crave Entertainment, Inc.
S3: Silent Storm - Sentinels (2004), 1C Company
SpellForce: The Breath of Winter (2004), JoWooD Productions Software AG
Wildlife Park: Wild Creatures (2004), Deep Silver, JoWooD Productions Software AG
Enclave (2003), Conspiracy Entertainment Corp., Vivendi Universal Games, Inc.
John Romero's Daikatana (2000), Eidos Interactive Ltd.
Thief II: The Metal Age (2000), Eidos, Inc.
TimeSplitters (2000), Eidos Interactive, Inc.
Official Formula One Racing (1999), Eidos, Inc.
Thief (Gold) (1999), Eidos Interactive Ltd.
Damage Incorporated (1998), WizardWorks Software
Dominion: Storm Over Gift 3 (1998), Eidos Interactive Ltd.
Thief: The Dark Project (1998), Eidos Interactive, Inc.
Myth: The Fallen Lords (1997), Eidos, Inc.
Abuse (1996), Bungie Software Products Corporation
Marathon 2: Durandal (1996), Bungie Studios
Marathon Infinity (1996), Bungie Software Products Corporation