|Saints Row 2 (2008)||(Environment Art Coordinators)|
|Saints Row: Gat Out of Hell (2015)||(Core Technology Group)|
|Agents of Mayhem (2017)||(VFX Artists)|
|Saints Row IV (2013)||(Visual Effects Artist)|
|Saints Row: The Third (2011)||(World Building Artists)|
|Saints Row (2006)||(Streamline Coordination)|
After graduating with a BA in Fine Art, Marc was determined to prove that it was useful for more than just framing. Four years later, taking a full load of programming classes, Marc was still unsure how to prove this. Eventually stumbling into a course in computer animation, Marc abandoned any pretense of becoming a graphics programmer and returned to the art side. After working on flight simulators (the closest he could get to games) for three years, Marc worked up a portfolio and applied at development studio Volition. He is currently an environmental artist at the company.
Last updated: Aug 11, 2009