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Developer BIOMichael Curtin jumped into training-game development back in 2002, creating a series of both 2D and 3D web-based adventure games for the University of Illinois at Urbana/Champaign.
In 2006 he was hired as an environment artist on Saints Row 2. When in 2007 he was given the opportunity to travel the US with his fiancee, he left the friendly confines of Volition and hit the road, returning to game development at the U of I. Currently he has been telecommuting from around the country for over a year, focusing on improving those skills that he values most; art development, project management and good storytelling.
He has 5 years of experience in conceiving, planning, and implementing adventure games, makes extensive use of Autodesk's 3D StudioMax, Maya3D, Adobe's Photoshop, Imageready and Dreamweaver.