Michael Porter

Also Known As

  • Mike Porter

Game Credits

Design

Safari Photo Africa: Wild Earth (2006)   (Enviromental Art)
Star Trek: Elite Force II (2003)   (Additional Level Design)
Monster Truck Madness 2 (1998)   (Level Design)
Hellbender (1996)   (Level Design)
 

Art/Graphics

Shadowrun (2007)   (Environment Leads)
Word Yo! (2006)   (Additional Art)
Star Trek: Elite Force II (2003)   (Additional Art)
Blair Witch, Volume III: The Elly Kedward Tale (2000)   (3D Environment Design and Modelling)
Fly! 2K (2000)   (Art)
Fly!: Piper and Cessna in San Francisco - Special ... (2000)   (Art)
Fly! (1999)   (Art)
Monster Truck Madness 2 (1998)   (Phototexture Art)
Hellbender (1996)   (Additional Art and Cinematics)
 

Audio

Nocturne (1999)   (Acting / Voiceovers)
 

Quality Assurance

Monster Truck Madness 64 (1999)   (TRI Support)
 

Creative Services

Blair Witch, Volume I: Rustin Parr (2000)   (Sets)
 


Developer Biography

Mike started his game career back in 1995 in Lewisville, Texas. He has worked in several different companies both in Texas and in Seattle, including work for Sierra and Microsoft Games Studios. He has contributed 3D artwork, level design, voice overs, lighting, and other services on various games, for various platforms including Dreamcast, PS2, PC and Xbox 360. His roles included Art Lead, Environment Art Lead, Vehicle Art Lead and Level Design Lead. Mike was previously Course Leader at Media Design School in Auckland helping shape New Zealand's first Game Development Bachelor's programme. He has started his own school, SkilltreeNZ, teaching game development, practical and visual effects, electronics, & robotics.

Last updated: Aug 22, 2016