Stuart CampbellDeveloper BIO
Stuart made the move into the games industry 6 years ago having previously spent 4 years at IBM UK as a Product Designer then Graphic Designer. He was a Senior Environment artist on the award winning Xbox 360 title
Crackdown, and was involved in all aspects of environment creation from level design and concepts, through to final modelling, materials creation and tech development.
He then became Lead Technical Environment Artist on
the forthcoming MMO
APB where he led a team responsible for prototyping environments,
Unreal Engine 3 materials development, and prop creation. He also worked closely with in-house tech teams to refine the environment tools and pipeline and ease the process for the other artists on the team.
Stuart is now Lead Environment Artist at
Ruffian Games.
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Games CreditedCrackdown (2007), Microsoft Games Studios