Russell Shiffer

Also Known As

  • Russel Shiffer
  • Russell Schiffer

Game Credits


Blue Angels: Formation Flight Simulation (1989)   (Assistant Producers)


Deadlock II: Shrine Wars (1998)   (Original Deadlock Design Team/ Initial Game Design)
Deadlock: Planetary Conquest (1996)   (Lead Design)


Dead to Rights: Retribution (2010)   (Senior Technical Director)
Enslaved: Odyssey to the West (2010)   (Sr. Technical Director)
Splatterhouse (2010)   (Sr. Techincal Director)
Food Network: Cook or Be Cooked! (2009)   (Technical Director)
Warhammer: Mark of Chaos - Battle March (2008)   (Windows Installer)
Army Men: Sarge's War (2004)   (Engineering Manager)
Portal Runner (2001)   (Technical Director)
Deadlock: Planetary Conquest (1996)   (Senior Programmers)
Bubsy II (1994)   (Programming)
Bubsy in: Claws Encounters of the Furred Kind (1993)   (Additional Programming)
HardBall III (1992)   (Hardware / Tools)


Pac-Man Party (2010)   (Senior Technical Director)


The Duel: Test Drive II (1992)   (Sound)
Grand Prix Unlimited (1992)   (Music)
HardBall III (1992)   (Sound)
HardBall! (1991)   (Music and Sounds)
Les Manley in: Lost in L.A. (1991)   (Music)
Mike Ditka Ultimate Football (1991)   (Audio)
Altered Destiny (1990)   (Music)
The Game of Harmony (1990)   (Sound)
Gunboat (1990)   (Music)
Jack Nicklaus' Unlimited Golf & Course D... (1990)   (Music)
Les Manley in: Search for the King (1990)   (Composer)
Test Drive III: The Passion (1990)   (Music)

Quality Assurance

Blue Angels: Formation Flight Simulation (1989)   (Tester)
Don't Go Alone (1989)   (Playtesting)
The Third Courier (1989)   (Tester)

Customer/Technical Support

Turrican (1991)   (Technical Advice)


Universal Soldier (1992)   (Technical Advice)
Heat Wave: Offshore Superboat Racing (1990)   (Assisted)


The Sims 2 (2005)   (Special Thanks)
Star Control (1991)   (Special thanks)
Altered Destiny (1990)   (With the help from)


Les Manley in: Search for the King (1990)   (Those Held Responsible)

Developer Biography

Mr. Shiffer started in the game industry as a tester for Accolade, where he spent nearly 8 years. During that time he advanced from testing, to audio director (sound and music coordinator), tools programmer and eventually lead engineer on two products - Deadlock and Bubsy II before moving on.

After Accolade he spent time in a startup called ePlanet working on an early version of motion tracking games using webcams (a precursor to technology like the Microsoft Kinetik). ePlanet released one game (Fun Fair) before folding.

After a short stint in a financial startup, he came back to games at 3DO and then EA, working as an engineering manager, director and development director, ending that period as an engine programmer on the first Deadspace, mostly supporting the audio team.

His final stint in the game industry came at Bandai Namco, where he managed the engineering department.

Last updated: Jun 20, 2016