Also Known As
- Andrey Shafetov
|Assassin's Creed: Rogue (2015)||(Design)|
|Assassin's Creed: Rogue (2015)||(Art)|
|Assassin's Creed: Syndicate (2015)||(UI Artist)|
|Assassin's Creed: Syndicate - Jack the Ripper (2015)||(UI Artist)|
|Assassin's Creed: Unity (2014)||(UI Artist)|
|Assassin's Creed IV: Black Flag (2013)||(UI Artists)|
|Dreamscapes: The Sandman (2013)||(Artists)|
|Dreamscapes: The Sandman (Collector's Edition) (2013)||(Artists)|
|Redemption Cemetery: Children's Plight (2012)||(Graphics)|
|Tom Clancy's H.A.W.X (2009)||(2D Artists)|
|Bubsy: The Woolies Strike Back (2017)||(Special Thanks)|
Andril is a digital artist, involved with the game development industry for more than 7 years. He is passionate for modern digital art, AAA game development for PC / Consoles and up-to-date game engines like Unreal Engine or Unity 3D.
His current place of employment is Ubisoft Blue Byte on Senior UI Artist position. Before, he was working for THQ Nordic - Black Forest Games studio in Offenburg on the "Fade to Silence" title. He is a former UI Artist / Generalist at Ubisoft Kiev. He has been participating in Assassin's Creed development, Tom Clancy's H.A.W.X. and Blazing Angels.
Before that, he got working experience as a Digital Artist in several casual studios & independent teams on freelance, contract or full-time employment basis.
Last updated: Feb 13, 2018