Andrii Shafetov

Also Known As

  • Andrey Shafetov

Game Credits


Assassin's Creed: Rogue (2015)   (Design)


Assassin's Creed: Rogue (2015)   (Art)
Assassin's Creed: Syndicate (2015)   (UI Artist)
Assassin's Creed: Syndicate - Jack the Ripper (2015)   (UI Artist)
Assassin's Creed: Unity (2014)   (UI Artist)
Assassin's Creed IV: Black Flag (2013)   (UI Artists)
Dreamscapes: The Sandman (2013)   (Artists)
Dreamscapes: The Sandman (Collector's Edition) (2013)   (Artists)
Redemption Cemetery: Children's Plight (2012)   (Graphics)
Tom Clancy's H.A.W.X (2009)   (2D Artists)


Bubsy: The Woolies Strike Back (2017)   (Special Thanks)

Developer Biography

Andril is a digital artist, involved with the game development industry for more than 7 years. He is passionate for modern digital art, AAA game development for PC / Consoles and up-to-date game engines like Unreal Engine or Unity 3D.

His current place of employment is Ubisoft Blue Byte on Senior UI Artist position. Before, he was working for THQ Nordic - Black Forest Games studio in Offenburg on the "Fade to Silence" title. He is a former UI Artist / Generalist at Ubisoft Kiev. He has been participating in Assassin's Creed development, Tom Clancy's H.A.W.X. and Blazing Angels.

Before that, he got working experience as a Digital Artist in several casual studios & independent teams on freelance, contract or full-time employment basis.

Last updated: Feb 13, 2018