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John Michel

Game Credits

Design

Tom Clancy's Ghost Recon (2001)   (RSE Development Team )
Force 21 (1999)   (Level Designers)
 

Programming/Engineering

Tom Clancy's Rainbow Six: Covert Ops Essentials (2000)   (Level Scripts)
 

Art/Graphics

Tom Clancy's Rainbow Six: Lockdown (2006)   (Environmental Art)
Tom Clancy's Rainbow Six: Lockdown (2005)   (Environmental Art)
Tom Clancy's Ghost Recon: Desert Siege (2002)   (Lead Artists)
Tom Clancy's Ghost Recon (2001)   (Artist)
Anne McCaffrey's Freedom: First Resistance (2000)   (Level Art)
Tom Clancy's Rainbow Six: Covert Ops Essentials (2000)   (Artists)
Tom Clancy's Rainbow Six: Rogue Spear Mission... (2000)   (Artists)
Force 21 (1999)   (Artists)
Deathmatch Maker 2 (1998)   (Artwork)
 

Video/Cinematics

Tom Clancy's Rainbow Six 3: Raven Shield (2003)   (Cinematic Support: Cut Scenes)
 

Thanks

Tom Clancy's Ghost Recon: Jungle Storm (2004)   (Great Thanks to)
Dominant Species (1998)   (Special Thanks)
 


Developer Biography

John Michel's position with Red Storm was "Senior Artist: Level Design-Build."

Quoted from his Red Storm bio:

I've lived most of my life in NC, and I grew up mostly in Winston-Salem, pool-hopping and watching movies. I moved to Raleigh to go to educate myself in the ways of the polygon, and landed a contract job at Virtus Corp making template levels and objects for a couple of game editor programs for some very popular FPSs. After some hard work, persistence, and threats of bodily harm, I was offered a job at Red Storm to help prepare the world for the way of life that is Force 21.

Last updated: Feb 21, 2004