John MichelDeveloper BIO
John Michel's position with
Red Storm was "Senior Artist: Level Design-Build."
Quoted from his Red Storm bio:
I've lived most of my life in NC, and I grew up mostly in Winston-Salem, pool-hopping and watching movies. I moved to Raleigh to go to educate myself in the ways of the polygon, and landed a contract job at
Virtus Corp making template levels and objects for a couple of game editor programs for some very popular FPSs. After some hard work, persistence, and threats of bodily harm, I was offered a job at Red Storm to help prepare the world for the way of life that is Force 21.
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Games CreditedTom Clancy's Rainbow Six: Lockdown (2006), Ubisoft, Inc.
Tom Clancy's Rainbow Six: Lockdown (2005), Ubisoft, Inc.
Tom Clancy's Ghost Recon: Jungle Storm (2004), Ubisoft Entertainment SA
Tom Clancy's Rainbow Six 3: Raven Shield (2003), Ubi Soft Entertainment Software
Tom Clancy's Ghost Recon (2001), Ubi Soft Entertainment Software
Anne McCaffrey's Freedom: First Resistance (2000), Ubi Soft Entertainment Software
Tom Clancy's Rainbow Six: Covert Ops Essentials (2000), Red Storm Entertainment, Inc.
Tom Clancy's Rainbow Six: Rogue Spear Mission Pack - Urban Operations (2000), Red Storm Entertainment, Inc.
Force 21 (1999), Red Storm Entertainment, Inc.
Dominant Species (1998), Red Storm Entertainment, Inc.