|Star Trek: Rivals (2013)||(VP Engineeering)|
|Tom Clancy's Ghost Recon: Advanced Warfighter (2006)||(Engineering)|
|Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004)||(Engineering)|
|Tom Clancy's Ghost Recon: Desert Siege (2002)||(Lead Engineer)|
|Tom Clancy's Ghost Recon: Island Thunder (2002)||(Lead Engineer)|
|Tom Clancy's Ghost Recon (2001)||(Engineer)|
|Force 21 (1999)||(Additional Engineers)|
|Dominant Species (1998)||(Engineers)|
|Dominant Species (1998)||(Special Thanks)|
|Fortnite (Standard Founder's Pack) (2017)||(Designed, Developed, and Published by Epic Games)|
|Tom Clancy's Ghost Recon (2001)||(RSE Development Team )|
David Hamm's title with Red Storm in 2001 was Senior Software Engineer.
[Quoted from http://www.redstorm.com/corporate/bios/bio_hamm.php]:
Life Before Red Storm
I grew up in Fort Wayne, Indiana and remain a Midwesterner at heart. I graduated from Harvey Mudd College in '97, which is a small math/science school near LA. Four years was enough of that - both California and school - so I headed East in search of a career in gaming. Thankfully, a kindly senior engineer at RSE considered me a decent gamble.
Life At Red Storm
I spent my first 3 years at Red Storm working on some of the company's lesser known (non-Rainbow) games. Since then I've been assimilated into the tactical shooter genre. There is always something interesting to work on here. Scripting languages are probably the closest thing I could claim as a specialty.
When I'm not coding, I'm usually playing various games with my wife, Mandy, and our insane Jack Russell Terrier, Vader. Other than Red Storm products, I can always count on Blizzard and Id for worthy entertainment. Still playing Starcraft...
Last updated: Feb 21, 2004