Bruno Urbain is an experienced lead game designer and propelled studio manager at Fishing Cactus working in the videogame industry as game designer, project manager and producer for more than 10 years now.
He has an extensive video game design experience in various game design fields across home console, handled & computer titles (X360, PS3, GameCube, PS2, Xbox, PC, DS, iPhone).
Bruno has always been very involved in the production of games either from the production, design or programming side. He has always been eager to work closely to the production team to share and communicate his vision and ideas.
His technical background as programmer is very appreciated by engineers as he understands the constraints behind the craziest and wild design ideas. With his help the team is able to find solutions which fit the game vision. He has also demonstrated how to work with artists while keeping strong gameplay constraints.
He’s not afraid to get his hands dirty with more technical or integration tasks such as AI, mission scripting, tuning complex game parameters, integrate content, design and implement UI or levels production.
While very technical, he has a strong interest in new management and design methodologies such as SCRUM that he applies for several years now and is always motivated to integrate new ways of working if they seem useful.
When he has free time, he is writing game design and management articles on his personal website. A few of them have been recently published on larger websites such as gamedev, gamecareerguide or gamasutra.
Last updated: Dec 29, 2009