What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Guy Moss

Game Credits

Design

The Last Day (1995)   (Design by)
 

Programming/Engineering

24: The Game (2006)   (Driving)
Primal (2003)   (Gameplay Programming)
Mobil 1 Rally Championship (1999)   (Physics)
The Last Day (1995)   (Programming by)
 

Support

Mobil 1 Rally Championship (1999)   (AI Consultant)
 

Thanks

Heavenly Sword (2007)   (Special Thanks)
 


Developer Biography

Guy Moss has been developing games for nearly 15 years as both an in-house developer and a freelancer, and has been a lead / senior programmer for the past 12 years. His list of industry credits includes: Heavenly Sword (PS3), 24: The Game (PS2), Primal (PS2), Carmageddon (PSOne), Rally Championship 99 (PC) and Rayman Juniors (PSOne).

In 2008 he is with the iPhone development studio Cave Bear as Technical Director.

Last updated: Nov 11, 2008