Also Known As
- Ralph Knoesel
- Ralf Knösel
|Beach Buggy Blitz (2012)||(Programming)|
|Dead Space 2 (2011)||(Senior Core Engineers)|
|Hydro Thunder Hurricane (2010)||(Lead Programmer)|
|The Spiderwick Chronicles (2008)||(Engineering)|
|Eragon (2006)||(Lead Programmer)|
|Forgotten Realms: Demon Stone (2004)||(Lead Programmers)|
|The Lord of the Rings: The Two Towers (2002)||(AI Programmers)|
|Blood Wake (2001)||(Lead Programmer)|
|Hot Wheels: Turbo Racing (1999)||(Game Programming)|
|Byzantine: The Betrayal (1997)||(Additional Programming (for Stormfront Studios))|
|Madden NFL 98 (1997)||(Action Game Programming)|
|Andretti Racing (1996)||(3D Engine Programming)|
|Beach Buggy Blitz (2012)||(Sound)|
|Hydro Thunder Hurricane (2010)||(Voices)|
|Pool of Radiance: Ruins of Myth Drannor (2001)||(Special Thanks)|
Ralf Knoesel's career in the game industry started as a graphics programmer in 1995 at Stormfront Studios in San Rafael (USA). While working on Madden NFL 97 and Madden NFL 98 for the PC, he co-developed a PC graphics engine which was used in several Stormfront sports and racing titles.
In 1998 Ralf switched over to console development as a co-lead programmer on Hot Wheels: Turbo Racing, which shipped in 1999 on both N64 and PSX. After this he developed a boat simulation prototype which became Blood Wake, shipping on Xbox in early 2002.
Over the next several years, Ralf worked on a variety of licensed properties as either a principal or lead programmer. These titles included Lord of the Rings: The Two Towers (PS2, Xbox), Forgotten Realms: Demon Stone (PS2, Xbox), Eragon (PS2, Xbox, Xbox 360, PC), and The Spiderwick Chronicles (Wii, Xbox360, PS2, PC).
In December 2007 Ralf left Stormfront to co-found Vector Unit Inc.. The studio's first title, the arcade boat racer Hydro Thunder Hurricane, was released on XBLA in the summer of 2010.
Last updated: Jul 29, 2010