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Ralf Knoesel

Also Known As

  • Ralph Knoesel
  • Ralf Kn√∂sel

Game Credits


Riptide GP2 (2013)   (Programming)
Beach Buggy Blitz (2012)   (Technical Direction)
Dead Space 2 (2011)   (Senior Core Engineers)
Hydro Thunder Hurricane (2010)   (Lead Programmer)
The Spiderwick Chronicles (2008)   (Engineering)
Eragon (2006)   (Lead Programmer)
Forgotten Realms: Demon Stone (2004)   (Lead Programmers)
The Lord of the Rings: The Two Towers (2002)   (AI Programmers)
Blood Wake (2001)   (Lead Programmer)
Hot Wheels: Turbo Racing (1999)   (Game Programming)
Byzantine: The Betrayal (1997)   (Additional Programming (for Stormfront Studios))
Madden NFL 98 (1997)   (Action Game Programming)
Andretti Racing (1996)   (3D Engine Programming)


Riptide GP2 (2013)   (Audio)
Beach Buggy Blitz (2012)   (Sound)
Hydro Thunder Hurricane (2010)   (Voices)
Eragon (2006)   (Engineering)


Pool of Radiance: Ruins of Myth Drannor (2001)   (Special Thanks)

Developer Biography

Ralf Knoesel's career in the game industry started as a graphics programmer in 1995 at Stormfront Studios in San Rafael (USA). While working on Madden NFL 97 and Madden NFL 98 for the PC, he co-developed a PC graphics engine which was used in several Stormfront sports and racing titles.

In 1998 Ralf switched over to console development as a co-lead programmer on Hot Wheels: Turbo Racing, which shipped in 1999 on both N64 and PSX. After this he developed a boat simulation prototype which became Blood Wake, shipping on Xbox in early 2002.

Over the next several years, Ralf worked on a variety of licensed properties as either a principal or lead programmer. These titles included Lord of the Rings: The Two Towers (PS2, Xbox), Forgotten Realms: Demon Stone (PS2, Xbox), Eragon (PS2, Xbox, Xbox 360, PC), and The Spiderwick Chronicles (Wii, Xbox360, PS2, PC).

In December 2007 Ralf left Stormfront to co-found Vector Unit Inc.. The studio's first title, the arcade boat racer Hydro Thunder Hurricane, was released on XBLA in the summer of 2010.

Last updated: Jul 29, 2010