User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Markus Kark

Game Credits

Design

Trapped Dead (2010)   (Concept and Idea)
 

Programming/Engineering

Legends of Pegasus (2012)   (AI Programming)
Trapped Dead (2010)   (Lead Programmer)
Die Siedler: Aufbruch der Kulturen (2008)   (3D Engine Programmers)
Tom Clancy's EndWar (2008)   (Engine Programmer)
The Settlers II: 10th Anniversary - Vikings (2007)   (3D Programmers)
The Settlers II: 10th Anniversary (2006)   (3D Programmer)
Söldner: Marine Corps (2005)   (Lead Programmer)
Söldner: Secret Wars (2004)   (Programming)
Söldner: Secret Wars - Reloaded (2004)   (Programming)
Gothic II (2002)   (Additional Engine Programming)
 

Art/Graphics

Legends of Pegasus (2012)   (2D Art)
 

Thanks

Gothic II (2002)   (Very Special Thanks to our friends and former workmates)
 

Other

Gothic (2001)   (Charakter Animation)
 


Developer Biography

Markus Kark held a job as a plastic locksmith and was dooing 3D-Graphics as a hobby during that time. In 1998, he got a freelancer job in the gaming industry.

He animated a lot of human beings and monsters for Piranha Bytes' 'Gothic'. During the development he became familiar with tool-programming. After Gothic he started working on 'Gothic 2' in 2001 as a hybrid-modeller-and-coder but then changed to full-time java-programming for MobileScope AG.

He joined the Wings Simulations team on July, 1st 2002, taking up his role as one of their 3D Artists.

Last updated: Feb 01, 2003