|Trapped Dead (2010)||(Concept and Idea)|
|Legends of Pegasus (2012)||(AI Programming)|
|Trapped Dead (2010)||(Lead Programmer)|
|Die Siedler: Aufbruch der Kulturen (2008)||(3D Engine Programmers)|
|Tom Clancy's EndWar (2008)||(Engine Programmer)|
|The Settlers II: 10th Anniversary - Vikings (2007)||(3D Programmers)|
|The Settlers II: 10th Anniversary (2006)||(3D Programmer)|
|Söldner: Marine Corps (2005)||(Lead Programmer)|
|Söldner: Secret Wars (2004)||(Programming)|
|Söldner: Secret Wars - Reloaded (2004)||(Programming)|
|Gothic II (2002)||(Additional Engine Programming)|
|Legends of Pegasus (2012)||(2D Art)|
|Gothic (2001)||(Character Modelling & Texturing)|
|Gothic (2001)||(Intro & Cutscene Rendering)|
|Gothic II (2002)||(Very Special Thanks to our friends and former workmates)|
Markus Kark held a job as a plastic locksmith and was dooing 3D-Graphics as a hobby during that time. In 1998, he got a freelancer job in the gaming industry.
He animated a lot of human beings and monsters for Piranha Bytes' 'Gothic'. During the development he became familiar with tool-programming. After Gothic he started working on 'Gothic 2' in 2001 as a hybrid-modeller-and-coder but then changed to full-time java-programming for MobileScope AG.
He joined the Wings Simulations team on July, 1st 2002, taking up his role as one of their 3D Artists.
Last updated: Feb 01, 2003