|Dying Light (2015)||(Programmers)|
|Call of Juarez: Gunslinger (2013)||(UI Programmer)|
|Dead Island: Riptide (2013)||(Additional Gameplay Programming)|
|Call of Juarez: The Cartel (2011)||(Lead Software Engineers)|
|Dead Island (2011)||(Additional Engine Programming)|
|Call of Juarez: Bound in Blood (2009)||(Programming)|
There is no biography on file for this developer.