How much time do you spend in each single session when you play games?

Paweł Kołaczyński

Game Credits


Call of Juarez: Gunslinger (2013)   (UI Programmer)
Dead Island: Riptide (2013)   (Additional Gameplay Programming)
Call of Juarez: The Cartel (2011)   (Lead Software Engineers)
Dead Island (2011)   (Additional Engine Programming)
Call of Juarez: Bound in Blood (2009)   (Additional Engine Programming)

Developer Biography

There is no biography on file for this developer.