Ian Inniss has returned to education, doing an MA at Bournemouth University to explore how a “post-globalisation, independent UK animation and computer games business model” might manifest.
- Skillgaming Ltd: October 2006 - still there
- Teaching 3D computer graphics: Jan 2006 - July 2006
Recently he had been tutoring 17 to 35 year olds methods of modelling and animating in Maya.
- Business planning: 2004-2005
He worked towards setting up a new render-farm to support game developers & post-production houses. He also continued working on his 25 minute 3D animated film pilot.
- Electronic Arts Ltd.: 1998-2004
He worked as an artist on 8 different titles on several different languages and sku plans. Published titles include The F.A. Premier League Stars and The F.A. Premier League Stars 2001 (PSX & PC), FA Premier League Football Manager 2000 and FA Premier League Football Manager 2001 (PC), Quake III: Revolution (PS2), Shox (PS2), Harry Potter: Quidditch World Cup (PS2), Harry Potter and the Prisoner of Azkaban (PS2).
- Inner Workings: August 1998 - October 1998
He worked on Plane Crazy for the PSX as a lead artist.
- Psygnosis Limited: 1997-1998
He worked on Red Meat (PSX), never released.
- Teque London Ltd: 1994-1997
As an artist he worked on 2 published titles Club Football (Amiga) and Power F1 (PC).
- Freelance Illustrator: 1987-1994
Clients included Sainsbury's Kwik-Save, Bloomsbury books, BBC Education and several design, advertising, and publishing groups.
Last updated: Nov 07, 2006