|Infinity Blade III (2013)||(General Manager, Epic Games Seattle)|
|Gears of War: Ultimate Edition (2015)||(Executive Producer)|
|Gears of War 2 (2008)||(Executive Producer)|
|Gears of War 2 (Limited Edition) (2008)||(Executive Producer)|
|Too Human (2008)||(Executive Producers)|
|Gears of War (2007)||(Executive Producer)|
|Vanguard: Saga of Heroes (2007)||(Executive Producer)|
|Zoo Tycoon 2: Extinct Animals (2007)||(Executive Producer)|
|Gears of War (Limited Collector's Edition) (2006)||(Executive Producer)|
|Zoo Tycoon 2: Marine Mania (2006)||(Executive Producer)|
|Crimson Skies (2000)||(Program Manager)|
|Microsoft Pinball Arcade (1998)||(Program Manager)|
|Microsoft Revenge of Arcade (1998)||(Microsoft Producer)|
|Halo: The Master Chief Collection (2014)||(Xbox Platform & Xbox Live)|
|Middle-earth: Shadow of Mordor (2014)||(Addition Studio Support)|
|Yager (2003)||(Yager Development & THQ would like to thank the following people at Microsoft)|
|Gotham City Impostors (2012)||(Vice President and General Manager)|
|The Lord of the Rings: War in the North (2011)||(Vice President & General Manager)|
On 18th October 2012 it was announced Laura Fryer had been appointed general manager of the Seattle division of Epic Games, Inc. to oversee all work on the fourth version of the Unreal engine. Previously on 12th February 2009 she had been appointed general manager at the Seattle studios of Warner Bros. Interactive Entertainment Inc.. There she oversaw the company’s internal development studios based in Seattle.
Before that, as executive producer for Microsoft Games Studios, Fryer was responsible for shipping games for the Xbox and Windows platforms. Some of the titles she was involved with are the Gears of War games and Zoo Tycoon. She was one of the first members of Microsoft Game Studios (MGS) in 1995. As a producer, she shipped several games, including the classic Crimson Skies, and Fighter Ace, Microsoft's first massively multiplayer game. She also conceived and produced Microsoft's first release of Zone.com.
Prior to her return to MGS in 2004, Laura was the Director of the Xbox Advanced Technology Group, and a founding member of the Xbox project, which she joined in May 2000. During her tenure, she cultivated worldwide Xbox Developer Support, created the Xbox Advisory Board, and ran Xbox game developer events around the globe.
She was named one of The Hollywood Reporter's "Top 12 Most Influential Women in Gaming" and one of Next Generation's "Game Industry's 100 Most Influential Women". An avid gamer, Laura enjoys taking "video game vacations" to play video games in marathon all-day sessions. Her other hobbies include reading, gardening, juggling, and playing with her dog Jazz.
Last updated: Nov 02, 2012