|Killzone: Mercenary (2013)||(Multiplayer Designer)|
|007: Legends (2012)||(Design)|
|GoldenEye 007: Reloaded (2011)||(Design)|
|GoldenEye 007 (2010)||(Design)|
|TimeSplitters: Future Perfect (2005)||(Artists)|
|TimeSplitters 2 (2002)||(Artists)|
|TimeSplitters (2000)||(Background Artist)|
I'm focused on creating game spaces from scratch that play brilliantly; all on time and within budget- no matter the target.
I have recently moved into Design after twelve years as an Artist with increasing design leanings, and I am responsible for creating blockout levels and in-depth design documentation; solving gameplay challenges on a day to day basis as part of a tight knit team.
I specialize in FPS level creation/refinement, with a particular skillset and interest in the Multi-player area.
Having had experience of managing a team of artists, creating schedules and overseeing quality control in addition to handling Outsourcers on a day to day basis I can honestly say that I'm as flexible as I am dependable. In addition; I have extensive experience in technical asset management and optimization work for all major SKU’s past and present.
Put simply; I relish the challenge of creating new and memorable experiences for players. I take pride in my work and the results I consistently deliver.
Brad Warren’s Specialties: FPS Multiplayer level design and build. Performance Optimisation. Mentoring and management.
Last updated: Apr 15, 2010