What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Brad Warren

Game Credits

Design

007: Legends (2012)   (Design)
GoldenEye 007: Reloaded (2011)   (Design)
GoldenEye 007 (2010)   (Design)
 

Art/Graphics

Haze (2008)   (Artists)
TimeSplitters: Future Perfect (2005)   (Artists)
TimeSplitters 2 (2002)   (Artists)
TimeSplitters (2000)   (Background Artist)
 


Developer Biography

I'm focused on creating game spaces from scratch that play brilliantly; all on time and within budget- no matter the target.

I have recently moved into Design after twelve years as an Artist with increasing design leanings, and I am responsible for creating blockout levels and in-depth design documentation; solving gameplay challenges on a day to day basis as part of a tight knit team.

I specialize in FPS level creation/refinement, with a particular skillset and interest in the Multi-player area.

Having had experience of managing a team of artists, creating schedules and overseeing quality control in addition to handling Outsourcers on a day to day basis I can honestly say that I'm as flexible as I am dependable. In addition; I have extensive experience in technical asset management and optimization work for all major SKU’s past and present.

Put simply; I relish the challenge of creating new and memorable experiences for players. I take pride in my work and the results I consistently deliver.

Brad Warren’s Specialties: FPS Multiplayer level design and build. Performance Optimisation. Mentoring and management.

Last updated: Apr 15, 2010