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Dave Thomas

Game Credits

Design

Disney's Beauty and the Beast (1994)   (Presentation by)
Ian Fleming's James Bond 007 in Live and Let ... (1988)   (Idea)
 

Programming/Engineering

Disney's Beauty and the Beast (1994)   (Programmed by)
Full Throttle: All-American Racing (1994)   (Programmed by)
First Strike (1989)   (Programming)
Ian Fleming's James Bond 007 in Live and Let ... (1988)   (Programming by)
Speed Buggy (1987)   (Programming by)
Dragonskulle (1986)   (Programming)
Blackwyche (1985)   (Programming)
Entombed (1985)   (Programming)
Outlaws (1985)   (Programming)
Scott Adams' Graphic Adventure #4: Voodoo Castle (1984)   (Commodore version by)
The Staff of Karnath (1984)   (Programming)
Warlok (1983)   (By)
 

Other

Ian Fleming's James Bond 007 in Live and Let ... (1988)   (Computer Game: Elite Systems Ltd)
 


Developer Biography

Dave Thomas honed his programming skills on a succession of 6502-powered computers. He learnt to code on an Acorn Atom, then upgraded to an Atari 400 and used it to write his first published game (the space shooter Warlok). It was then a quick jump to the Commodore 64, where he teamed up with his brother Bob to create an arcade adventure set in a creepy castle (Dave did the coding, while Bob drew the graphics). The game was called Staff Of Karnath. Staff Of Karnath was released in December 1984 to immediate acclaim. Personal Computer Games magazine awarded it 9/10 and it sold more than 40,000 copies. The game’s star, Sir Arthur Pendragon, went on to appear in a further three C64 adventures – Entombed, Blackwyche and Dragonskulle. The brothers also authored Outlaws for Ultimate for Christmas 1985 . After leaving Ultimate they moved to Elite to code the widely appraised C64 version of Buggy Boy. After a stint on the NES for various developers Dave turned his hand to online and mobile games.

Last updated: Jul 02, 2016