Chris Miller

Game Credits

Business

The Wolf Among Us (2013)   (Vice President, Production Digital)
SWAT: Target Liberty (2007)   (VP, Creative)
 

Production

Dying Light (2015)   (Vice Presidents, Production)
The Wolf Among Us: Episode 1 - Faith (2013)   (Vice President, Production Digital)
The Wolf Among Us (2013)   (Vice President, Production Digital)
F.E.A.R.: Extraction Point (2006)   (Executive Producer)
F.E.A.R.: First Encounter Assault Recon (2005)   (Executive Producer)
F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Executive Producer)
Red Ninja: End of Honor (2005)   (Senior Producer)
Dark Age of Camelot: Catacombs (2004)   (Vivendi Universal Games)
Fight Club (2004)   (Senior Producer)
Die Hard: Nakatomi Plaza (2002)   (Producer)
Die Hard: Vendetta (2002)   (Producer)
James Cameron's Dark Angel (2002)   (Producer)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Producer)
The Operative: No One Lives Forever - Game of the ... (2001)   (Producer)
Aliens Versus Predator: Gold Edition (2000)   (Associate Producer)
Croc (2000)   (Senior Associate Producer)
The Operative: No One Lives Forever (2000)   (Producer)
Aliens Versus Predator (1999)   (Associate Producer)
Croc 2 (1999)   (Associate Producer)
Croc: Legend of the Gobbos (1997)   (Associate Producer)
Independence Day (1997)   (Associate Producer)
Die Hard Trilogy (1996)   (Associate Producer)
 

Design

Aliens Vs Predator: Requiem (2007)   (Vice President, Creative)
World in Conflict (2007)   (Creative Department, Vice President, Creative)
Red Ninja: End of Honor (2005)   (Additional Design)
Aliens Versus Predator: Gold Edition (2000)   (Director)
Aliens Versus Predator (1999)   (Director)
 

Writers

Fight Club (2004)   (Writers)
 

Art/Graphics

TimeShift (2007)   (Creative)
 

Audio

Dark Age of Camelot: Darkness Rising (2005)   (Music and Sound Vivendi Universal Games)
Anastasia: Adventures with Pooka and Bartok! (1997)   (Cast)
Wing Nuts: Battle in the Sky (1997)   (Voice Over Talent)
 

Quality Assurance

Sci-Fi Pinball (1999)   (Testers)
The X-Files Game (1998)   (Playtesting)
Die Hard Trilogy (1996)   (Quality Control Lead)
 

Marketing

Dark Age of Camelot: Epic Edition (2005)   (Vivendi)
 

Creative Services

World in Conflict: Soviet Assault (2009)   (VP, Creative)
Empire Earth III (2007)   (VP Creative Services)
F.E.A.R.: Perseus Mandate (2007)   (Creative, Vice President)
 

Thanks

Aliens vs Predator (2010)   (Rebellion Special Thanks)
The Legend of Spyro: Dawn of the Dragon (2008)   (Special Thanks)
M.A.C.H.: Modified Air Combat Heroes (2007)   (Special Thanks)
Crash Twinsanity (2004)   (Special Thanks)
Aliens Versus Predator: Extinction (2003)   (Special Thanks)
Buffy the Vampire Slayer: Chaos Bleeds (2003)   (Special Thanks)
Aliens Versus Predator 2: Primal Hunt (2002)   (Special Thanks)
Buffy the Vampire Slayer (2002)   (Special Thanks)
Aliens Versus Predator 2 (2001)   (Special Thanks)
The Simpsons Wrestling (2001)   (Special Thanks)
World's Scariest Police Chases (2001)   (Special Thanks)
Die Hard Trilogy 2: Viva Las Vegas (2000)   (Special Thanks to)
Sanity: Aiken's Artifact (2000)   (Fox's Special Thanks)
Fox Sports College Hoops '99 (1998)   (Special Thanks)
 

Other

Crash: Mind over Mutant (2008)   (Vice President, Creative Group)
The Spiderwick Chronicles (2008)   (Vice President, Corporate Creative)
 


Developer Biography

Chris is a veteran of the interactive gaming industry. His multi-faceted career has included product development, executive management, creative design, sound design and AAA franchise building at top tier publishers. With several multi-million-unit–selling titles to his name and multiple Game Of The Year awards, Chris continually strives to improve the process of developing games.

His innovative systems have been adopted by development teams around the globe with both internal and commercial success. He has worked directly with Sony and Microsoft third-party development and overseen multiple launch titles for the Sony PS2, PS3 and Microsoft Xbox 360 systems.

After a very successful production career, he was named Vice President of Creative for Vivendi Games, where he built a department of 15 specialists to oversee a catalogue of 20 titles in production and ensure the overall creative execution of the company’s product portfolio.

In addition to building games, Chris co-owns a commercial recording studio, which he built from the ground up and has operated successfully for many years.

Last updated: Jan 25, 2010