What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Rodney Houle

Game Credits

Design

Lost Planet 3 (2013)   (Lead Level Designer)
Legendary (2008)   (Design)
Call of Duty 2: Game of the Year Edition (2006)   (Level Design)
Call of Duty 2 (2005)   (Level Design & Gameplay Scripting)
Call of Duty 2 (Collector's Edition) (2005)   (Level Design & Gameplay Scripting)
Contract J.A.C.K. (2003)   (Level Designers)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Level Designer)
Gunman Chronicles (2000)   (Level Designers)
 

Programming/Engineering

Call of Duty 2: Game of the Year Edition (2006)   (Gameplay Scripting)
 

Quality Assurance

Lost Planet 3 (2013)   (Gold Mastering Team)
 


Developer Biography

Rodney Houle has been a level designer at Infinity Ward since early 2004. He has previously worked on Gunman Chronicles. Additionally at Monolith Productions he worked on No One Lives Forever 2: A Spy in HARMS Way and Contract J.A.C.K.

Last updated: Jan 01, 2006