|Kinect Star Wars (2012)||(Art Outsourcing Manager)|
|Rage of the Gladiator (2010)||(2D Modeling)|
|Ghostbusters: The Video Game (2009)||(Additional Art)|
|SpyHunter: Nowhere to Run (2006)||(Art)|
|SpongeBob SquarePants: Revenge of the Flying Dutchman (2002)||(Artists)|
|Master of Orion II: Battle at Antares (1996)||(Art)|
|The Walking Dead: Survival Instinct (2013)||(Outsourcing Manager)|
Kevin started out in the field of computer graphics producing animations for industrial training videos. He then switched over to making art for video games and has been working on games for the last dozen years or so. He has worked for studios including Microprose, Digital Anvil, Warthog, Terminal Reality and Spacetime Studios. In 2008 he is with Red Fly Studio as an environment artist.
Albers has worked on almost every aspect of game art production. In the last few years he has gravitated toward making environments. Games he has worked on include Master of Orion II, FreeLancer, Spongebob Squarepants: Revenge of the Flying Dutchman, Spyhunter 3, and both the Xbox 360/PS3 and Wii versions of Ghostbusters.
Last updated: Jul 02, 2008