|CSR Classics (2014)||(Technical Director)|
|CSR Racing (2013)||(Technical Director)|
|Split/Second (2010)||(Core Technology Group Technical Directors)|
|Harry Potter and the Goblet of Fire (2005)||(Lead Systems Programmer)|
|Harry Potter and the Prisoner of Azkaban (2004)||(Engineering)|
|Harry Potter: Quidditch World Cup (2003)||(Programming)|
|LEGO Racers 2 (2001)||(Lead Programmer)|
|Rollcage Stage II (2000)||(Lead Programmer)|
|Professional Underground League of Pain (1997)||(Programming)|
|Lemmings 2: The Tribes (1994)||(Programming)|
|Shadow of the Beast II (1994)||(Written by)|
|Professional Underground League of Pain (1997)||(Sound Effects)|
|Destruction Derby (1995)||(Music)|
|Shadow of the Beast II (1994)||(Sound Effects)|
|Shadow of the Beast (1992)||(Music)|
|Shadow of the Beast (1992)||(Game testing by)|
|Pure (2008)||(Core Technology Group Leads)|
|Sudeki (2004)||(Special Thanks)|
Tim Swan worked for Digital Developments from 1991 to 1997, with work including re-writing David Whittaker's excellent "Shadow of the Beast" score for the Atari Lynx, programming work on Shadow Of The Beast 2 for the MegaCD, programming work on Lemmings 2 for megadrive, programming and sound on RIOT on PS1. Digital Developments changed their name to Beyond Reality during this time. He also composed the music and created the sound effects for Destruction Derby.
In June 1997, he moved to Attention To Detail in Warwick, working on Rollcage, Rollcage Stage 2 and Lego Racers 2.
from 2002 to 2007 Tim had the pleasure of working at EA on various Harry Potter titles with some fantastically bright and hard working folks, making games to ship day and date with cinematic releases.
From 2007 until 2011 Tim has worked at Black Rock Studio, as engineer and them Technical Director of the Core Technology Group, helping to ship Pure and Split/Second.
Currently Tim is Technical Director at Boss Alien, a startup studio in Brighton focused on mobile games.
Last updated: Apr 20, 2012