Tim Swan

Developer BIO

I Worked for Digital Developments from 1991 to 1997, with work including re-writing David Whittaker's excellent "Shadow of the Beast" score for the Atari Lynx, programming work on "Shadow Of The Beast II" for the MegaCD, programming work on "Lemmings II" for megadrive, programming and sound on "RIOT" on PS1. Digital Developments changed their name to Beyond Reality during this time. I also did the music and sound effects for Destruction Derby, although I wasn't working at Reflections.

In June 1997, I moved to Attention To Detail in Warwick, where I had the good fortune to work on my favourite game to date, Rollcage, programming the collision system and weapons effects. This was followed with Rollcage Stage II, where I was given the opportunity to work as lead programmer. I jumped at the chance. After this, I worked on LEGO Racers 2, then moved on to an ATD IP (Fatman).

I left ATD in august 2002, to move to EA. who knows what the future will bring.

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Games Credited
Pure (2008), Disney Interactive Studios
Harry Potter and the Goblet of Fire (2005), Electronic Arts, Inc.
Harry Potter and the Prisoner of Azkaban (2004), Electronic Arts, Inc.
Sudeki (2004), Microsoft Games Studios
Harry Potter: Quidditch World Cup (2003), Electronic Arts Ltda.
LEGO Racers 2 (2001), Lego Media
Death Track Racing (2000), Psygnosis Limited
Destruction Derby (1995), Psygnosis Limited
Lemmings 2: The Tribes (1994), Psygnosis Limited
Shadow of the Beast II (1994), Psygnosis Limited
Shadow of the Beast (1992), Atari Corporation, Psygnosis Limited
 

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