|Alien Rage Unlimited (2013)||(PMO Managers)|
|Batman: Arkham City - Armored Edition (2012)||(Executive Producer)|
|Gotham City Impostors (2012)||(Executive Producer)|
|Batman: Arkham City (2011)||(Executive Producer)|
|Dungeons & Dragons Online: Eberron Unlimited (2009)||(Executive Director, Product Development)|
|The Lord of the Rings Online: Siege of Mirkwood (2009)||(Executive Director of Product Development)|
|The Lord of the Rings Online: Mines of Moria (2008)||(Executive Director of Product Development)|
|ArmA: Armed Assault (Gold Edition) (2007)||(Executive Producer)|
|Centipede & Millipede (2007)||(Executive Producer)|
|Silverfall (2007)||(Executive Producer)|
|Act of War: High Treason (2006)||(Senior Producer)|
|ArmA: Combat Operations (2006)||(Executive Producer)|
|Bullet Witch (2006)||(Executive Producer)|
|Act of War: Direct Action (2005)||(Line Producer)|
|Micro Machines (2002)||(Executive Producer)|
|Taz: Wanted (2002)||(Producer)|
|Astérix: Mega Madness (2001)||(Producer)|
|Astérix: The Gallic War (2000)||(Producer)|
|Europa Universalis (2000)||(Project Leader)|
|Dragonfire: The Well of Souls (1999)||(Producer)|
|Svea Rike II (1999)||(Producer)|
|Europa Universalis (2000)||(Design)|
|Dragonfire: The Well of Souls (1999)||(Design)|
|Svea Rike II (1999)||(Game Design)|
|Svea Rike (1997)||(Game Design)|
|Svea Rike II (1999)||(Script)|
|Rue Noir (1998)||(Wilfred)|
|Europa Universalis (2000)||(Translation)|
|Amplitude (2016)||(Special Thanks)|
|Battle Worlds: Kronos (2013)||(Special Thanks to)|
|Dungeons & Dragons Tactics (2007)||(Product Development Special Thanks)|
|Godzilla: Unleashed (2007)||(Special Thanks)|
|Helldorado (2007)||(Special Thanks to)|
|Jenga World Tour (2007)||(Special Thanks)|
|BattleZone (2006)||(Special Thanks)|
|Indigo Prophecy (2005)||(Special Thanks)|
|Axis & Allies (2004)||(Special Thanks)|
|Scrabble Online (2004)||(Special Thanks)|
|Total War Battles: Kingdom (2016)||(F2P Director)|
Henrik Strandberg started in the gaming industry in 1986 as a "pen-and-paper" RPG designer for Target Games in Stockholm, Sweden. After finishing school and military service, he joined the staff full-time as designer, editor and project manager.
During the following ten years, Strandberg worked on every possible game genre imaginable: role-playing games, collectible card games, metal miniature table-top games, family games, children's games, corporate promotional games, etc. Most of these were published by Target Games in Scandinavia and various international partners in the rest of the world. Clients/licensors/licenses included Absolut Vodka, Volvo, United Artists (James Bond), KLM Royal Dutch Airlines, and others.
In 1997 Target Games launched its interactive entertainment division and Strandberg was deeply involved in the development of Europa Universalis as project lead and co-designer, and several other titles for local publication in Scandinavia.
Towards the end of 1999, Strandberg joined Infogrames as an external producer on the publishing side. After two years in England (based in the ex-Gremlin and ex-GTI studios in Sheffield and London) and two in Lyons, France with Infogrames/Atari Europe, he transferred over to the Beverly, MA studio (ex-Hasbro Interactive) and subsequently the New York, NY (ex-GTI) offices where he spent two years as executive producer, working on titles like The Witcher, ArmA: Combat Operations, New York City Tycoon, and Act of War.
In April 2007, Strandberg moved back to Boston and joined Turbine, which kicked off over a decade of dedication to online games, on both the content, technology, and business sides. Over six plus years at Turbine/WB Games, Strandberg was a driving force in evolving Turbine from mature startup to modern developer and publisher of end-to-end software-as-a-service, tripling in size and revenue over that time period. After setting up his own consulting company in 2013, advising and consulting a handful high profile developers and publishers world-wide, Strandberg joined SEGA Europe in London in 2014 as Director of Free-to-Play, supporting all SEGA studios in developing AAA titles such as Total War Arena and Football Manager Online.
In 2016, Strandberg joined Harmonix to drive the creation of Rock Band VR for the Oculus Rift. After the project completed early 2017, he went back to consulting on several M&A and business development efforts. He recently rejoined former team members from Turbine to work at Pearson Education in Boston, driving digital transformation in a related, content-heavy industry.
Last updated: Mar 17, 2018