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Developer BIOAndrew started writing games in 1979 on his family's Apple ][+ Computer at the age of 9. He likes to think that he's learned a few things along the way. He became a professional game programmer at Interplay in 1994, where he contributed to countless titles, including Stonekeep, Descent and Blackstone, a little-known side-shooter from up-and-coming developer Blizzard Entertainment. From there he went to Ion Storm where he was the Lead Programmer on the 3D RPG Anachronox until his departure in May 2000. A few months later, Andy showed up at Monolith, where he was a Senior Engineer on The Operative: No-One Lives Forever for PlayStation 2 and Tron 2.0. In 2002, he joined startup company Sandlot Games as a programmer and designer, eventually becoming Creative Director. While there, he designed, produced, and programmed casual games including Slyder, Super Slyder, Tradewinds, Tradewinds 2, Tradewinds Legends, Super Granny, Cake Mania, Westward, SNAIL Mail, Incrediball, Barnyard Invasion, Word Monaco, and Glyph. Andy left Sandlot in March 2007 and joined iWin. At iWin he designed titles such as Garden Defense and Coconut Queen.
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- Barnyard Invasion (2005), Sandlot Games
- Tradewinds 2 (2005), Shockwave
- Snail Mail (2004), Sandlot Games
- Tradewinds (2003), WildTangent, Inc.
- TRON 2.0 (2003), Buena Vista Interactive
- No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002), Fox Interactive, Inc., Sierra Entertainment, Inc.
- The Operative: No One Lives Forever (2002), Sierra Entertainment, Inc.
- Anachronox (2001), Eidos Interactive Ltd.
- Deus Ex (2000), Eidos Interactive Ltd.