David Silverman

Also Known As

  • Dave Silverman

Game Credits


Scribblenauts Unlimited (2012)   (Director, Development)


Batman: Arkham City - Armored Edition (2012)   (Director, Art)
Gotham City Impostors (2012)   (Director, Art)
Lollipop Chainsaw (2012)   (Director, Art)
Midway Arcade Origins (2012)   (Director, Art)
Mortal Kombat: Arcade Kollection (2012)   (Director, Art)
Batman: Arkham City (2011)   (Director, Art)
Green Lantern: Rise of the Manhunters (2011)   (Director, Art)
The Lord of the Rings: War in the North (2011)   (Director of Art)
Mortal Kombat (2011)   (Director, Art)
Batman: The Brave and The Bold - The Videogame (2010)   (Director, Art)
Galactic Taz Ball (2010)   (Director of Art)
The Lord of the Rings: Aragorn's Quest (2010)   (Director, Art)
The Lord of the Rings: Aragorn's Quest (2010)   (Director, Art)
Super Scribblenauts (2010)   (Director, Art)
F.E.A.R. 2: Project Origin (2009)   (Director of Art)
F.E.A.R. 2: Reborn (2009)   (Director of Art)
LEGO Rock Band (2009)   (Director of Art)
Scooby-Doo!: First Frights (2009)   (Director of Art)
Scribblenauts (2009)   (Art Director)
Watchmen: The End Is Nigh (2009)   (Director of Art)
Watchmen: The End Is Nigh - Part 2 (2009)   (Director of Art)
Where the Wild Things Are (2009)   (Director of Art)
Where the Wild Things Are (2009)   (DIRECTOR OF ART)
Condemned 2: Bloodshot (2008)   (Technical Art Director)
Speed Racer: The Videogame (2008)   (Director of Art)
Speed Racer: The Videogame (2008)   (Director of Art)
Playboy: The Mansion (2005)   (Additional Artists)
Playboy: The Mansion - Private Party (2005)   (Artist)
Risk: Global Domination (2003)   (Art Department Director)
MechWarrior 4: Inner Sphere 'Mech Pak (2002)   (Artists)
MechWarrior 4: Mercenaries (2002)   (Artists)


Middle-earth: Shadow of Mordor (2014)   (Publisher Special Thanks)

Developer Biography

David Silverman has been working in game and interactive media development since 1992, and in August 2011 is the Director of Art at WB Games, with art oversight across all the games being published by Warner Bros. Interactive Entertainment (WBIE). Prior to that position he was the Director of Art for WB Games.

He was formerly the Technical Art Director on Monolith Productions’ Core Technology Team helping the Condemned 2 and F.E.A.R. 2: Project Origin teams get the most out of Monolith's technology.

Prior to his time at Monolith, David was the Art Department Director for Cyberlore Studios working on a range of titles including: Playboy: the Mansion, Mechwarrior 4: Mercenaries, Baldur’s Gate: Dark Alliance 2, and Neverwinter Nights: Shadows of Undrentide.

Further back still, David worked as a web developer at WBN/FasTV.com and Smarterkids.com, on edutainment games for Virtual Knowledge/Virtual Entertainment, and on karaoke games for kids at Dr. T's Music Software.

Last updated: Aug 17, 2012