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Christopher Cherubini

Also Known As

  • Chris Cherubini

Game Credits

Art/Graphics

Titanfall (2014)   (Additional Artists)
Call of Duty: Modern Warfare 2 (2009)   (Art Leads)
Call of Duty 4: Modern Warfare (2007)   (Art Leads)
Call of Duty 2: Game of the Year Edition (2006)   (Environmental Art Lead)
Call of Duty 2 (2005)   (Environmental Art Lead)
Call of Duty 2 (Collector's Edition) (2005)   (Environmental Art Lead)
Barbie as Rapunzel: A Creative Adventure (2002)   (3D Department Manager)
JumpStart Animal Adventures (2002)   (3D Artists)
Rescue Heroes: Hurricane Havoc (2001)   (3D Animators)
Scan Command: Jurassic Park (2001)   (Additional Art)
 

Video/Cinematics

Call of Duty 2 (2005)   (Models)
Call of Duty 2 (Collector's Edition) (2005)   (Models)
 

Audio

JumpStart Animal Adventures (2002)   (Additional Character Voices)
 

Other

Call of Duty 2: Game of the Year Edition (2006)   (Models)
 


Developer Biography

Christopher Cherubini has been making games since 1997. Projects he has worked on range from children’s PC games like Jurassic Park, Jumpstart, and Barbie Rapunzle to console games such as Golden Eye 2 and Fight Club. In July 2004, Christopher joined Infinity Ward to work as an environment artist on Call of Duty 2.

In April 2010 he left the studio to join the newly-formed Respawn Entertainment, along with many other Infinity Ward developers. Respawn was formed when the IF managers Jason West and Vince Zampella left the company after a dispute with publisher Activision.

Last updated: Apr 30, 2010