|Aggressive Inline (2002)||(Tools Engineers)|
|BMX XXX (2002)||(Game Engine)|
|Dave Mirra Freestyle BMX 2 (2001)||(Game Engine)|
|Dave Mirra Freestyle BMX: Maximum Remix (2001)||(Tools Engineers)|
|Dave Mirra Freestyle BMX (2000)||(Tools Engineers)|
|Space Invaders (1999)||(Game Engine)|
|Aggressive Inline (2002)||(Audio Engineering)|
|BMX XXX (2002)||(Audio Engineering)|
|Dave Mirra Freestyle BMX 2 (2001)||(Audio Engineering)|
|Call of Duty (2003)||(Activision Special Thanks)|
Sebastien St-Laurent started programming in the early
nineties on his 286. He spent his teens in Compton, QC and was a system operator for a BBS. He programmed several personal projects in Pascal (mod player, unfinished games) distributed locally on BBS's and later participated as a C++ coder for the demo group "Surrounders" who released two demos in 1995 and 1996. He coded for the second demo something rather unusual for the time: a tracked music player that dynamically mixed samples on demand to produce simulated surround sound.
Sebastien then studied in Computer Engineering at Sherbrooke University. He did at least two co-ops working for a Ottawa-based game company named "Future Endeavors" which consisted of ex-Corel employees. They were developping a Quake-like game that would span multiple eras. This company no longer seems to exist.
From what I know, he is working as a software engineer for Z-Axis developping games for the PS2.
Sebastien is a talented coder for which I predict a bright future in game programming.
Last updated: Mar 29, 2001