Moby Poll: How many game soundtracks do you own?

Sebastien St. Laurent

Game Credits

Programming/Engineering

Aggressive Inline (2002)   (Tools Engineers)
BMX XXX (2002)   (Game Engine)
Dave Mirra Freestyle BMX 2 (2001)   (Tools Engineers)
Dave Mirra Freestyle BMX: Maximum Remix (2001)   (Game Engine)
Dave Mirra Freestyle BMX (2000)   (Game Engine)
Space Invaders (1999)   (Programming)
 

Audio

Aggressive Inline (2002)   (Audio Engineering)
BMX XXX (2002)   (Audio Engineering)
Dave Mirra Freestyle BMX 2 (2001)   (Audio Engineering)
 

Thanks

Call of Duty (2003)   (Activision Special Thanks)
 


Developer Biography

Sebastien St-Laurent started programming in the early nineties on his 286. He spent his teens in Compton, QC and was a system operator for a BBS. He programmed several personal projects in Pascal (mod player, unfinished games) distributed locally on BBS's and later participated as a C++ coder for the demo group "Surrounders" who released two demos in 1995 and 1996. He coded for the second demo something rather unusual for the time: a tracked music player that dynamically mixed samples on demand to produce simulated surround sound.

Sebastien then studied in Computer Engineering at Sherbrooke University. He did at least two co-ops working for a Ottawa-based game company named "Future Endeavors" which consisted of ex-Corel employees. They were developping a Quake-like game that would span multiple eras. This company no longer seems to exist.

From what I know, he is working as a software engineer for Z-Axis developping games for the PS2.

Sebastien is a talented coder for which I predict a bright future in game programming.

Last updated: Mar 29, 2001