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Sebastien St. Laurent

Game Credits


Aggressive Inline (2002)   (Tools Engineers)
BMX XXX (2002)   (Game Engine)
Dave Mirra Freestyle BMX 2 (2001)   (Game Engine)
Dave Mirra Freestyle BMX: Maximum Remix (2001)   (Game Engine)
Dave Mirra Freestyle BMX (2000)   (Game Engine)
Space Invaders (1999)   (Programming)


Aggressive Inline (2002)   (Audio Engineering)
BMX XXX (2002)   (Audio Engineering)
Dave Mirra Freestyle BMX 2 (2001)   (Audio Engineering)


Call of Duty (2003)   (Activision Special Thanks)

Developer Biography

Sebastien St-Laurent started programming in the early nineties on his 286. He spent his teens in Compton, QC and was a system operator for a BBS. He programmed several personal projects in Pascal (mod player, unfinished games) distributed locally on BBS's and later participated as a C++ coder for the demo group "Surrounders" who released two demos in 1995 and 1996. He coded for the second demo something rather unusual for the time: a tracked music player that dynamically mixed samples on demand to produce simulated surround sound.

Sebastien then studied in Computer Engineering at Sherbrooke University. He did at least two co-ops working for a Ottawa-based game company named "Future Endeavors" which consisted of ex-Corel employees. They were developping a Quake-like game that would span multiple eras. This company no longer seems to exist.

From what I know, he is working as a software engineer for Z-Axis developping games for the PS2.

Sebastien is a talented coder for which I predict a bright future in game programming.

Last updated: Mar 29, 2001