Sebastien St. LaurentDeveloper BIO
Sebastien St-Laurent started programming in the early
nineties on his 286. He spent his teens in Compton, QC and was a system operator for a BBS. He programmed several personal projects in Pascal (mod player, unfinished games) distributed locally on BBS's and later participated as a C++ coder for the demo group "Surrounders" who released two demos in 1995 and 1996. He coded for the second demo something rather unusual for the time: a tracked music player that dynamically mixed samples on demand to produce simulated surround sound.
Sebastien then studied in Computer Engineering at Sherbrooke University. He did at least two co-ops working for
a Ottawa-based game company named "Future Endeavors" which consisted of ex-Corel employees. They were developping a Quake-like game that would span multiple eras.
This company no longer seems to exist.
From what I know, he is working as a software engineer for Z-Axis developping games for the PS2.
Sebastien is a talented coder for which I predict a bright future in game programming.
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Games CreditedCall of Duty (2003), Activision Publishing, Inc.
Aggressive Inline (2002), Acclaim Entertainment, Inc.
BMX XXX (2002), Acclaim Entertainment, Inc.
Dave Mirra Freestyle BMX 2 (2001), Acclaim Entertainment, Inc.
Dave Mirra Freestyle BMX: Maximum Remix (2001), Acclaim Entertainment, Inc.
Dave Mirra Freestyle BMX (2000), Acclaim Entertainment, Inc.
Space Invaders (1999), Activision, Inc.