How much time do you spend in each single session when you play games?

Greg Brown

Game Credits

Production

Fate (2005)   (Testers)
 

Design

Torchlight (2009)   (Designed by Runic Games)
 

Quality Assurance

Fate (2005)   (Testers)
Glow Glow Firefly (2005)   (Test Engineers)
Blasterball 2: Holidays (2004)   (QA Testing)
 


Developer Biography

Greg Brown is a Tools Engineer with Runic Games. Previously he worked for Flagship Studios on Mythos (unreleased) and at WildTangent.

Last updated: Nov 22, 2009