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Richard Kriegler

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Art/Graphics

Call of Duty: Modern Warfare 2 (2009)   (Art Director)
Call of Duty 4: Modern Warfare (2007)   (Art Director)
Call of Duty 2: Game of the Year Edition (2006)   (Art Director)
Call of Duty 2 (2005)   (Art Lead)
Call of Duty 2 (Collector's Edition) (2005)   (Art Director)
The Lord of the Rings: The Battle for Middle-Earth (2004)   (Senior Artist, Concept and Matte Painting)
Command & Conquer: Generals (2003)   (Art Director)
Command & Conquer: Generals - Zero:Hour (2003)   (Additional Art)
007: Nightfire (2002)   (Concept Artists)
007: Nightfire (2002)   (Additional Concept and Storyboard Artists)
 

Creative Services

Call of Duty: Modern Warfare 2 (2009)   (Packaging Design by)
Hard Nova (1990)   (Package Illustration)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Designed and Developed by Infinity Ward and Sledgehammer Games)
 


Developer Biography

Richard joined the Infinity Ward team as Art Director in November 2004. After graduating with an MFA from Cranbrook Academy of Art, Richard taught design for 12 years at Pasadena Art Center. He was Art Director for three years at Santa Barbara Studios. While there, Richard did most of the concepting work for Star Trek: Insurrection as well as 98 matte paintings for the film. Other film credits include Spiderman, Contact, What Dreams May Come, Spy Kids, Ghost of Mars, Vertical Limit, and Starship Troopers. Most recently Richard was Art Director at EA Games for three years, directing and producing all art assets for such game titles as Command & Conquer: Generals, Zero Hour, and The Battle For Middle-Earth.

Last updated: Jan 01, 2006