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Elizabeth Loverso

Also Known As

  • Elisabeth Loverso

Game Credits

Business

Shadow Watch (2000)   (Operations Manager)
 

Production

Far Cry 4 (2014)   (VP Product Development)
Far Cry 3 (2012)   (VP Product Development)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (VP of Product Development)
Driver: San Francisco (2011)   (Vice President of Product Development)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Director of Product Development)
Tom Clancy's Rainbow Six: Lockdown (2006)   (Director of Product Development)
Tom Clancy's Rainbow Six: Lockdown (2005)   (Director Of Product Development)
Tom Clancy's Ghost Recon: Desert Siege (2002)   (Director of Product Development)
Tom Clancy's Ghost Recon: Island Thunder (2002)   (Director of Product Development)
Tom Clancy's Rainbow Six: Covert Ops Essentials (2000)   (External Development Manager)
Force 21 (1999)   (External Development Manager)
Tom Clancy's Rainbow Six: Rogue Spear (1999)   (Director of Product Development)
 

Design

Tom Clancy's Ghost Recon (2001)   (Director Of Product Development)
 

Audio

Tom Clancy's Ghost Recon: Jungle Storm (2004)   (Additional Voice Talent Direction)
 

Quality Assurance

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Associate Play-tests (US))
 

Creative Services

Men in Black: The Game (1997)   (Business Operations & Logistics)
Temüjin (1997)   (Product Coordinator)
 

Thanks

Tom Clancy's Ghost Recon: Phantoms (2014)   (Special Thanks)
 

Other

The Sum of All Fears (2002)   (Director of Product Development)
The Sum of All Fears (2002)   (Director of Product Development)
Anne McCaffrey's Freedom: First Resistance (2000)   (Director of Product Development)
Bang! Gunship Elite (2000)   (Operations Manager)
Tom Clancy's Rainbow Six (2000)   (Operations Manager)
Tom Clancy's Rainbow Six: Rogue Spear Mission... (2000)   (Operations Manager)
Tom Clancy's Rainbow Six (1998)   (Operations Manager)
Men in Black: The Game (1997)   (Product Coordinator)
 


Developer Biography

Elizabeth Loverso, Director of Product Development, Red Storm

Many people can claim knowledge about one aspect of the entertainment software industry, but Elizabeth's career has spanned so many crucial facets of the business that she has a very unique perspective.

She first acquired skills in the console market in 1994 when she began working for Acclaim Entertainment in product development on titles for Sega Genesis, Game Gear, Super Nintendo, Gameboy and PlayStation.

She then moved on to Southpeak Interactive where she worked on PC products, establishing QA testing procedures, coordinating packaging design, point-of-purchase merchandising and manufacturing of products.

Elizabeth then brought her wide range of skills to Red Storm, first as our Operations Manager directing the packaging, manufacturing and inventory control of RSE products, then as External Development Manager working closely with Sega, Nintendo and Sony, as well as external developers, to ensure product approval at each stage of production. Her vast experience is perfectly suited for her current position where she is responsible for all aspects of Red Storm's product development. Elizabeth directs all internal and external teams through the life of a project, beginning with initial treatment approval and continuing through localization and review certification.

Elizabeth holds a Bachelor of Science in Communication from Appalachian State.

Last updated: Feb 21, 2004