David Philipp

Game Credits


Injustice 2 (2017)   (Cinematic Sound Designers)
Total War Battles: Kingdom (2016)   (Sound Design)
Total War: Warhammer (2016)   (Senior Sound Designer)
Total War: Attila (2015)   (Sound Design)
Risen 3: Titan Lords (2014)   (SFX)
Total War: Rome II (2013)   (Sound Designer)
Risen 2: Dark Waters (2012)   (SFX)
ArcaniA: Fall of Setarrif (2011)   (Sound Design)
Black Prophecy (2011)   (Original Sound Design)
ArcaniA: Gothic 4 (2010)   (Sound Design)
Dawn of Discovery: Venice (2010)   (Audio Direction & Original Sound Design)
15 Days (2009)   (Original Sound Design)
Greed: Black Border (2009)   (Sound Design)


Ghost Pirates of Vooju Island (2009)   (Dynamedion (Sound Design & Integration))

Developer Biography

Born in Linz, Austria, on April 25th, 1988, David Philipp BA, is currently working on a wide range of different audio projects. He focuses on Sound Design for both interactive and linear media but is also capable of producing various styles of music, without limiting himself to just one specific style or category.

David Philipp seeks to combine lots of different styles to bring together their energy and subsequently deliver it to the audience.

Last updated: May 17, 2012