Troy McFarlandDeveloper BIO
Troy McFarland has been doing motion capture for over ten years. He first headed up the
Dynamix and
Sierra On-Line motion capture departments, and then later owned his own company, Elemental Motion where he offered motion capture services in the Pacific Northwest. During this time, he was a key component in the installation of
Sony's motion capture system used on Monster House, and optimized the Seattle Veterans Hospital's gait analysis lab. Troy later became a member of
Electronic Arts' Motion Capture team, where he gained key skills to deal with the largest constant throughput of mocap data in the game and movie industry.
Troy now works at
Zombie Studios as their main motion capture guy. To date, Troy has worked on over fifteen game titles as an artist and animator.
Websites
Games CreditedTiger Woods PGA Tour 07 (2006), Electronic Arts, Inc.
Tribes 2 (2001), Sierra On-Line, Inc.
3-D Ultra Lionel Train Town Deluxe (2000), Sierra On-Line, Inc.
PGA Championship Golf 2000 (2000), Sierra On-Line, Inc.
Field & Stream: Trophy Bass 3D (1999), Sierra On-Line, Inc.
Starsiege (1998), Sierra On-Line, Inc.
Starsiege: Tribes (1998), Sierra On-Line, Inc.
Front Page Sports: Baseball Pro '98 (1997), Sierra On-Line, Inc.
Front Page Sports: Trophy Rivers (1997), Sierra On-Line, Inc.
Rama (1996), Sierra On-Line, Inc.